using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000074 RID: 116 [Token(Token = "0x2000068")] public enum AntialiasingMode { // Token: 0x04000250 RID: 592 [Token(Token = "0x4000218")] None, // Token: 0x04000251 RID: 593 [Token(Token = "0x4000219")] FastApproximateAntialiasing, // Token: 0x04000252 RID: 594 [Token(Token = "0x400021A")] SubpixelMorphologicalAntiAliasing } }