using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000077 RID: 119 [Token(Token = "0x200006B")] public enum AntialiasingQuality { // Token: 0x0400025B RID: 603 [Token(Token = "0x4000223")] Low, // Token: 0x0400025C RID: 604 [Token(Token = "0x4000224")] Medium, // Token: 0x0400025D RID: 605 [Token(Token = "0x4000225")] High } }