using System; using System.ComponentModel; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000076 RID: 118 [Token(Token = "0x200006A")] [Obsolete] [Obsolete("This enum is deprecated.")] [EditorBrowsable(EditorBrowsableState.Never)] public enum CameraOutput { // Token: 0x04000257 RID: 599 [Token(Token = "0x400021F")] Screen, // Token: 0x04000258 RID: 600 [Token(Token = "0x4000220")] Texture, // Token: 0x04000259 RID: 601 [Token(Token = "0x4000221")] [Obsolete] [Obsolete("Use CameraOutput.Screen instead.", false)] [EditorBrowsable(EditorBrowsableState.Never)] Camera = 0 } }