using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x02000072 RID: 114 [Token(Token = "0x2000066")] [MovedFrom("UnityEngine.Rendering.LWRP")] public enum CameraOverrideOption { // Token: 0x04000249 RID: 585 [Token(Token = "0x4000211")] Off, // Token: 0x0400024A RID: 586 [Token(Token = "0x4000212")] On, // Token: 0x0400024B RID: 587 [Token(Token = "0x4000213")] UsePipelineSettings } }