using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000011 RID: 17 [Token(Token = "0x200000F")] public enum CreatorToolVisualFidelityLevel { // Token: 0x04000030 RID: 48 [Token(Token = "0x4000021")] Low, // Token: 0x04000031 RID: 49 [Token(Token = "0x4000022")] Normal, // Token: 0x04000032 RID: 50 [Token(Token = "0x4000023")] High } }