using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000019 RID: 25 [Token(Token = "0x2000017")] public enum DepthTextureRenderMode { // Token: 0x0400005C RID: 92 [Token(Token = "0x400004D")] Required, // Token: 0x0400005D RID: 93 [Token(Token = "0x400004E")] Automatic, // Token: 0x0400005E RID: 94 [Token(Token = "0x400004F")] Disabled } }