using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x02000054 RID: 84 [Token(Token = "0x200004E")] [MovedFrom("UnityEngine.Rendering.Internal.Universal")] public class DrawSkyboxPass : ScriptableRenderPass { // Token: 0x06000115 RID: 277 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600010D")] [Address(RVA = "0x692D10", Offset = "0x691D10", VA = "0x180692D10")] public DrawSkyboxPass(RenderPassEvent evt) { } // Token: 0x06000116 RID: 278 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600010E")] [Address(RVA = "0x23F0650", Offset = "0x23EF650", VA = "0x1823F0650", Slot = "7")] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { } } }