using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000041 RID: 65 [Token(Token = "0x200003B")] public enum FilmGrainLookup { // Token: 0x0400016C RID: 364 [Token(Token = "0x4000148")] Thin1, // Token: 0x0400016D RID: 365 [Token(Token = "0x4000149")] Thin2, // Token: 0x0400016E RID: 366 [Token(Token = "0x400014A")] Medium1, // Token: 0x0400016F RID: 367 [Token(Token = "0x400014B")] Medium2, // Token: 0x04000170 RID: 368 [Token(Token = "0x400014C")] Medium3, // Token: 0x04000171 RID: 369 [Token(Token = "0x400014D")] Medium4, // Token: 0x04000172 RID: 370 [Token(Token = "0x400014E")] Medium5, // Token: 0x04000173 RID: 371 [Token(Token = "0x400014F")] Medium6, // Token: 0x04000174 RID: 372 [Token(Token = "0x4000150")] Large01, // Token: 0x04000175 RID: 373 [Token(Token = "0x4000151")] Large02, // Token: 0x04000176 RID: 374 [Token(Token = "0x4000152")] Custom } }