using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000043 RID: 67 [Token(Token = "0x200003D")] [Serializable] public sealed class FilmGrainLookupParameter : VolumeParameter { // Token: 0x060000F3 RID: 243 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000EB")] [Address(RVA = "0x23F09B0", Offset = "0x23EF9B0", VA = "0x1823F09B0")] public FilmGrainLookupParameter(FilmGrainLookup value, bool overrideState = false) { } } }