using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x0200002F RID: 47 [Token(Token = "0x200002A")] [ReloadGroup] [ExcludeFromPreset] [MovedFrom("UnityEngine.Rendering.LWRP")] [Serializable] public class ForwardRendererData : ScriptableRendererData { // Token: 0x060000C1 RID: 193 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x60000BA")] [Address(RVA = "0x23F2F10", Offset = "0x23F1F10", VA = "0x1823F2F10", Slot = "4")] protected override ScriptableRenderer Create() { return null; } // Token: 0x17000076 RID: 118 // (get) Token: 0x060000C2 RID: 194 RVA: 0x000028B0 File Offset: 0x00000AB0 // (set) Token: 0x060000C3 RID: 195 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000076")] public LayerMask opaqueLayerMask { [Token(Token = "0x60000BB")] [Address(RVA = "0x678D20", Offset = "0x677D20", VA = "0x180678D20")] get { return default(LayerMask); } [Token(Token = "0x60000BC")] [Address(RVA = "0x23F3030", Offset = "0x23F2030", VA = "0x1823F3030")] set { } } // Token: 0x17000077 RID: 119 // (get) Token: 0x060000C4 RID: 196 RVA: 0x000028C8 File Offset: 0x00000AC8 // (set) Token: 0x060000C5 RID: 197 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000077")] public LayerMask transparentLayerMask { [Token(Token = "0x60000BD")] [Address(RVA = "0x696840", Offset = "0x695840", VA = "0x180696840")] get { return default(LayerMask); } [Token(Token = "0x60000BE")] [Address(RVA = "0x23F3090", Offset = "0x23F2090", VA = "0x1823F3090")] set { } } // Token: 0x17000078 RID: 120 // (get) Token: 0x060000C6 RID: 198 RVA: 0x00002052 File Offset: 0x00000252 // (set) Token: 0x060000C7 RID: 199 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000078")] public StencilStateData defaultStencilState { [Token(Token = "0x60000BF")] [Address(RVA = "0x4975A0", Offset = "0x4965A0", VA = "0x1804975A0")] get { return null; } [Token(Token = "0x60000C0")] [Address(RVA = "0x23F3000", Offset = "0x23F2000", VA = "0x1823F3000")] set { } } // Token: 0x17000079 RID: 121 // (get) Token: 0x060000C8 RID: 200 RVA: 0x000028E0 File Offset: 0x00000AE0 // (set) Token: 0x060000C9 RID: 201 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000079")] public bool shadowTransparentReceive { [Token(Token = "0x60000C1")] [Address(RVA = "0x41CF80", Offset = "0x41BF80", VA = "0x18041CF80")] get { return default(bool); } [Token(Token = "0x60000C2")] [Address(RVA = "0x23F3060", Offset = "0x23F2060", VA = "0x1823F3060")] set { } } // Token: 0x060000CA RID: 202 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000C3")] [Address(RVA = "0x23F2F70", Offset = "0x23F1F70", VA = "0x1823F2F70", Slot = "6")] protected override void OnEnable() { } // Token: 0x060000CB RID: 203 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000C4")] [Address(RVA = "0x23F2F80", Offset = "0x23F1F80", VA = "0x1823F2F80")] public ForwardRendererData() { } // Token: 0x0400010A RID: 266 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40000EE")] [Reload("Runtime/Data/PostProcessData.asset", ReloadAttribute.Package.Root)] public PostProcessData postProcessData; // Token: 0x0400010B RID: 267 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40000EF")] public ForwardRendererData.ShaderResources shaders; // Token: 0x0400010C RID: 268 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40000F0")] [SerializeField] private LayerMask m_OpaqueLayerMask; // Token: 0x0400010D RID: 269 [FieldOffset(Offset = "0x44")] [Token(Token = "0x40000F1")] [SerializeField] private LayerMask m_TransparentLayerMask; // Token: 0x0400010E RID: 270 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40000F2")] [SerializeField] private StencilStateData m_DefaultStencilState; // Token: 0x0400010F RID: 271 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40000F3")] [SerializeField] private bool m_ShadowTransparentReceive; // Token: 0x02000030 RID: 48 [Token(Token = "0x20000B7")] [ReloadGroup] [Serializable] public sealed class ShaderResources { // Token: 0x060000CC RID: 204 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000454")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public ShaderResources() { } // Token: 0x04000110 RID: 272 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400049B")] [Reload("Shaders/Utils/Blit.shader", ReloadAttribute.Package.Root)] public Shader blitPS; // Token: 0x04000111 RID: 273 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400049C")] [Reload("Shaders/Utils/CopyDepth.shader", ReloadAttribute.Package.Root)] public Shader copyDepthPS; // Token: 0x04000112 RID: 274 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400049D")] [Reload("Shaders/Utils/ScreenSpaceShadows.shader", ReloadAttribute.Package.Root)] public Shader screenSpaceShadowPS; // Token: 0x04000113 RID: 275 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400049E")] [Reload("Shaders/Utils/Sampling.shader", ReloadAttribute.Package.Root)] public Shader samplingPS; // Token: 0x04000114 RID: 276 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400049F")] [Reload("Shaders/Utils/FallbackError.shader", ReloadAttribute.Package.Root)] public Shader fallbackErrorPS; // Token: 0x04000115 RID: 277 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40004A0")] [Reload("Shaders/Utils/WorldSpaceFadeEffect.shader", ReloadAttribute.Package.Root)] public Shader mobileFadeEffectPS; // Token: 0x04000116 RID: 278 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40004A1")] [Reload("Shaders/Utils/OpaqueVignette.shader", ReloadAttribute.Package.Root)] public Shader mobileVignetteEffectPS; // Token: 0x04000117 RID: 279 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40004A2")] [Reload("Shaders/Utils/ComputeBufferTransfer.compute", ReloadAttribute.Package.Root)] public ComputeShader computeBufferTransferCS; } } }