using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000014 RID: 20 [Token(Token = "0x2000012")] public interface IRecRoomQualityConfigProvider { // Token: 0x06000022 RID: 34 [Token(Token = "0x6000020")] [Address(Slot = "0")] T GetClusterLODConfig() where T : ScriptableObject; // Token: 0x17000017 RID: 23 // (get) Token: 0x06000023 RID: 35 [Token(Token = "0x17000017")] bool SupportsNormalMappingUGC { [Token(Token = "0x6000021")] [Address(Slot = "1")] get; } // Token: 0x17000018 RID: 24 // (get) Token: 0x06000024 RID: 36 [Token(Token = "0x17000018")] bool SupportsMacroMaterialsUGC { [Token(Token = "0x6000022")] [Address(Slot = "2")] get; } // Token: 0x17000019 RID: 25 // (get) Token: 0x06000025 RID: 37 [Token(Token = "0x17000019")] bool SupportsHighQualitySkyboxes { [Token(Token = "0x6000023")] [Address(Slot = "3")] get; } // Token: 0x1700001A RID: 26 // (get) Token: 0x06000026 RID: 38 [Token(Token = "0x1700001A")] bool SupportsDepthSampling { [Token(Token = "0x6000024")] [Address(Slot = "4")] get; } // Token: 0x1700001B RID: 27 // (get) Token: 0x06000027 RID: 39 [Token(Token = "0x1700001B")] bool SupportsAlphaClipping { [Token(Token = "0x6000025")] [Address(Slot = "5")] get; } // Token: 0x1700001C RID: 28 // (get) Token: 0x06000028 RID: 40 [Token(Token = "0x1700001C")] bool ClothSimulationEnabled { [Token(Token = "0x6000026")] [Address(Slot = "6")] get; } // Token: 0x1700001D RID: 29 // (get) Token: 0x06000029 RID: 41 [Token(Token = "0x1700001D")] TransparencyDetailLevel TransparencyDetail { [Token(Token = "0x6000027")] [Address(Slot = "7")] get; } // Token: 0x1700001E RID: 30 // (get) Token: 0x0600002A RID: 42 [Token(Token = "0x1700001E")] SceneDecorationDetailLevel SceneDecorationDetail { [Token(Token = "0x6000028")] [Address(Slot = "8")] get; } // Token: 0x1700001F RID: 31 // (get) Token: 0x0600002B RID: 43 [Token(Token = "0x1700001F")] LODScalingQualityLevel LODScalingQuality { [Token(Token = "0x6000029")] [Address(Slot = "9")] get; } // Token: 0x17000020 RID: 32 // (get) Token: 0x0600002C RID: 44 [Token(Token = "0x17000020")] ParticleQualityLevel ParticleQuality { [Token(Token = "0x600002A")] [Address(Slot = "10")] get; } // Token: 0x17000021 RID: 33 // (get) Token: 0x0600002D RID: 45 [Token(Token = "0x17000021")] TerrainQualityLevel TerrainQuality { [Token(Token = "0x600002B")] [Address(Slot = "11")] get; } // Token: 0x17000022 RID: 34 // (get) Token: 0x0600002E RID: 46 [Token(Token = "0x17000022")] int MaximumSimultaneousAnimateInOutParticleSystems { [Token(Token = "0x600002C")] [Address(Slot = "12")] get; } // Token: 0x17000023 RID: 35 // (get) Token: 0x0600002F RID: 47 [Token(Token = "0x17000023")] bool LimitNumberOfShadows { [Token(Token = "0x600002D")] [Address(Slot = "13")] get; } // Token: 0x17000024 RID: 36 // (get) Token: 0x06000030 RID: 48 [Token(Token = "0x17000024")] UpdateRateLimitType UpdateThrottling { [Token(Token = "0x600002E")] [Address(Slot = "14")] get; } // Token: 0x17000025 RID: 37 // (get) Token: 0x06000031 RID: 49 [Token(Token = "0x17000025")] BackgroundAnimationDetailLevel BackgroundAnimationDetail { [Token(Token = "0x600002F")] [Address(Slot = "15")] get; } // Token: 0x17000026 RID: 38 // (get) Token: 0x06000032 RID: 50 [Token(Token = "0x17000026")] int MaximumParallelLoadRequests { [Token(Token = "0x6000030")] [Address(Slot = "16")] get; } // Token: 0x17000027 RID: 39 // (get) Token: 0x06000033 RID: 51 [Token(Token = "0x17000027")] bool OptimizedUIRaycasts { [Token(Token = "0x6000031")] [Address(Slot = "17")] get; } // Token: 0x17000028 RID: 40 // (get) Token: 0x06000034 RID: 52 [Token(Token = "0x17000028")] CreatorToolVisualFidelityLevel CreatorToolVisualFidelity { [Token(Token = "0x6000032")] [Address(Slot = "18")] get; } // Token: 0x17000029 RID: 41 // (get) Token: 0x06000035 RID: 53 [Token(Token = "0x17000029")] int PlayerPuppetRenderFramerate { [Token(Token = "0x6000033")] [Address(Slot = "19")] get; } // Token: 0x1700002A RID: 42 // (get) Token: 0x06000036 RID: 54 [Token(Token = "0x1700002A")] bool EnableAdditionalFogClipPlanes { [Token(Token = "0x6000034")] [Address(Slot = "20")] get; } // Token: 0x1700002B RID: 43 // (get) Token: 0x06000037 RID: 55 [Token(Token = "0x1700002B")] WeaponDetailQualityLevel WeaponDetailQuality { [Token(Token = "0x6000035")] [Address(Slot = "21")] get; } // Token: 0x1700002C RID: 44 // (get) Token: 0x06000038 RID: 56 [Token(Token = "0x1700002C")] bool ResamplePhotonAudioToCatchUp { [Token(Token = "0x6000036")] [Address(Slot = "22")] get; } } }