using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal.Internal { // Token: 0x0200008B RID: 139 [Token(Token = "0x200007C")] public class AdditionalLightsShadowCasterPass : ScriptableRenderPass { // Token: 0x06000264 RID: 612 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600024E")] [Address(RVA = "0x23E7920", Offset = "0x23E6920", VA = "0x1823E7920")] public AdditionalLightsShadowCasterPass(RenderPassEvent evt) { } // Token: 0x06000265 RID: 613 RVA: 0x00003738 File Offset: 0x00001938 [Token(Token = "0x600024F")] [Address(RVA = "0x23E6C00", Offset = "0x23E5C00", VA = "0x1823E6C00")] public bool Setup(ref RenderingData renderingData) { return default(bool); } // Token: 0x06000266 RID: 614 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000250")] [Address(RVA = "0x23E5C20", Offset = "0x23E4C20", VA = "0x1823E5C20", Slot = "4")] public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor) { } // Token: 0x06000267 RID: 615 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000251")] [Address(RVA = "0x23E5D30", Offset = "0x23E4D30", VA = "0x1823E5D30", Slot = "7")] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x06000268 RID: 616 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000252")] [Address(RVA = "0x23E5D70", Offset = "0x23E4D70", VA = "0x1823E5D70", Slot = "5")] public override void FrameCleanup(CommandBuffer cmd) { } // Token: 0x06000269 RID: 617 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000253")] [Address(RVA = "0x23E5BB0", Offset = "0x23E4BB0", VA = "0x1823E5BB0")] private void Clear() { } // Token: 0x0600026A RID: 618 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000254")] [Address(RVA = "0x23E5FC0", Offset = "0x23E4FC0", VA = "0x1823E5FC0")] private void RenderAdditionalShadowmapAtlas(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData) { } // Token: 0x0600026B RID: 619 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000255")] [Address(RVA = "0x23E6620", Offset = "0x23E5620", VA = "0x1823E6620")] private void SetupAdditionalLightsShadowReceiverConstants(CommandBuffer cmd, ref ShadowData shadowData, bool softShadows) { } // Token: 0x0600026C RID: 620 RVA: 0x00003750 File Offset: 0x00001950 [Token(Token = "0x6000256")] [Address(RVA = "0x23E5E20", Offset = "0x23E4E20", VA = "0x1823E5E20")] private bool IsValidShadowCastingLight(ref LightData lightData, int i) { return default(bool); } // Token: 0x04000345 RID: 837 [Token(Token = "0x40002F9")] public static int m_AdditionalShadowsBufferId; // Token: 0x04000346 RID: 838 [Token(Token = "0x40002FA")] public static int m_AdditionalShadowsIndicesId; // Token: 0x04000347 RID: 839 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40002FB")] private bool m_UseStructuredBuffer; // Token: 0x04000348 RID: 840 [Token(Token = "0x40002FC")] private const int k_ShadowmapBufferBits = 16; // Token: 0x04000349 RID: 841 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x40002FD")] private RenderTargetHandle m_AdditionalLightsShadowmap; // Token: 0x0400034A RID: 842 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40002FE")] private RenderTexture m_AdditionalLightsShadowmapTexture; // Token: 0x0400034B RID: 843 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40002FF")] private int m_ShadowmapWidth; // Token: 0x0400034C RID: 844 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x4000300")] private int m_ShadowmapHeight; // Token: 0x0400034D RID: 845 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4000301")] private ShadowSliceData[] m_AdditionalLightSlices; // Token: 0x0400034E RID: 846 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4000302")] private Matrix4x4[] m_AdditionalLightsWorldToShadow; // Token: 0x0400034F RID: 847 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4000303")] private Vector4[] m_AdditionalLightsShadowParams; // Token: 0x04000350 RID: 848 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4000304")] private ShaderInput.ShadowData[] m_AdditionalLightsShadowData; // Token: 0x04000351 RID: 849 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4000305")] private List m_AdditionalShadowCastingLightIndices; // Token: 0x04000352 RID: 850 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4000306")] private List m_AdditionalShadowCastingLightIndicesMap; // Token: 0x04000353 RID: 851 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4000307")] private bool m_SupportsBoxFilterForShadows; // Token: 0x04000354 RID: 852 [Token(Token = "0x4000308")] private const string m_ProfilerTag = "Render Additional Shadows"; // Token: 0x04000355 RID: 853 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4000309")] private ProfilingSampler m_ProfilingSampler; // Token: 0x0200008C RID: 140 [Token(Token = "0x20000C1")] private static class AdditionalShadowsConstantBuffer { // Token: 0x04000356 RID: 854 [Token(Token = "0x40004CB")] public static int _AdditionalLightsWorldToShadow; // Token: 0x04000357 RID: 855 [Token(Token = "0x40004CC")] public static int _AdditionalShadowParams; // Token: 0x04000358 RID: 856 [Token(Token = "0x40004CD")] public static int _AdditionalShadowOffset0; // Token: 0x04000359 RID: 857 [Token(Token = "0x40004CE")] public static int _AdditionalShadowOffset1; // Token: 0x0400035A RID: 858 [Token(Token = "0x40004CF")] public static int _AdditionalShadowOffset2; // Token: 0x0400035B RID: 859 [Token(Token = "0x40004D0")] public static int _AdditionalShadowOffset3; // Token: 0x0400035C RID: 860 [Token(Token = "0x40004D1")] public static int _AdditionalShadowmapSize; } } }