using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal.Internal { // Token: 0x0200008D RID: 141 [Token(Token = "0x200007D")] public class CV2FastLineRendererPass : ScriptableRenderPass { // Token: 0x0600026D RID: 621 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000257")] [Address(RVA = "0x23E92D0", Offset = "0x23E82D0", VA = "0x1823E92D0")] public CV2FastLineRendererPass(RenderPassEvent evt) { } // Token: 0x0600026E RID: 622 RVA: 0x00003768 File Offset: 0x00001968 [Token(Token = "0x6000258")] [Address(RVA = "0x23E9000", Offset = "0x23E8000", VA = "0x1823E9000")] public bool Setup(ScriptableRenderContext context, ref RenderingData renderingData) { return default(bool); } // Token: 0x0600026F RID: 623 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000259")] [Address(RVA = "0x23E8D50", Offset = "0x23E7D50", VA = "0x1823E8D50", Slot = "7")] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x0400035D RID: 861 [Token(Token = "0x400030A")] public static List RenderInstances; // Token: 0x0400035E RID: 862 [FieldOffset(Offset = "0x68")] [Token(Token = "0x400030B")] private string m_ProfilerTag; // Token: 0x0400035F RID: 863 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400030C")] private ProfilingSampler m_ProfilingSampler; // Token: 0x04000360 RID: 864 [FieldOffset(Offset = "0x78")] [Token(Token = "0x400030D")] private bool m_RequireTextureBuffer; } }