using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal.Internal { // Token: 0x0200008F RID: 143 [Token(Token = "0x200007F")] public class CachedMainLightShadowCasterPass : ScriptableRenderPass { // Token: 0x06000273 RID: 627 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600025D")] [Address(RVA = "0x23EA7C0", Offset = "0x23E97C0", VA = "0x1823EA7C0")] public static void SetDirty() { } // Token: 0x06000274 RID: 628 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600025E")] [Address(RVA = "0x23EA820", Offset = "0x23E9820", VA = "0x1823EA820")] public static void SetShadowCasterLayerMask(uint layerMask) { } // Token: 0x06000275 RID: 629 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600025F")] [Address(RVA = "0x23EB4E0", Offset = "0x23EA4E0", VA = "0x1823EB4E0")] public CachedMainLightShadowCasterPass(RenderPassEvent evt) { } // Token: 0x06000276 RID: 630 RVA: 0x00003780 File Offset: 0x00001980 [Token(Token = "0x6000260")] [Address(RVA = "0x23E98B0", Offset = "0x23E88B0", VA = "0x1823E98B0")] public bool NeedsRender(ref CameraData cameraData) { return default(bool); } // Token: 0x06000277 RID: 631 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000261")] [Address(RVA = "0x23E9AD0", Offset = "0x23E8AD0", VA = "0x1823E9AD0")] public void PreCullSetup(ScriptableRenderContext context, ref CameraData cameraData) { } // Token: 0x06000278 RID: 632 RVA: 0x00003798 File Offset: 0x00001998 [Token(Token = "0x6000262")] [Address(RVA = "0x23EB080", Offset = "0x23EA080", VA = "0x1823EB080")] public bool Setup(ref RenderingData renderingData) { return default(bool); } // Token: 0x06000279 RID: 633 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000263")] [Address(RVA = "0x23E9660", Offset = "0x23E8660", VA = "0x1823E9660", Slot = "4")] public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor) { } // Token: 0x0600027A RID: 634 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000264")] [Address(RVA = "0x23E9810", Offset = "0x23E8810", VA = "0x1823E9810", Slot = "7")] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x0600027B RID: 635 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000265")] [Address(RVA = "0x23E9850", Offset = "0x23E8850", VA = "0x1823E9850", Slot = "5")] public override void FrameCleanup(CommandBuffer cmd) { } // Token: 0x0600027C RID: 636 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000266")] [Address(RVA = "0x23E9400", Offset = "0x23E8400", VA = "0x1823E9400")] private void Clear() { } // Token: 0x0600027D RID: 637 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000267")] [Address(RVA = "0x23E9FE0", Offset = "0x23E8FE0", VA = "0x1823E9FE0")] private void RenderMainLightCascadeShadowmap(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData) { } // Token: 0x0600027E RID: 638 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000268")] [Address(RVA = "0x23EA880", Offset = "0x23E9880", VA = "0x1823EA880")] private void SetupMainLightShadowReceiverConstants(CommandBuffer cmd, VisibleLight shadowLight, bool softShadows, float sampleBias) { } // Token: 0x04000361 RID: 865 [Token(Token = "0x400030E")] private const int k_MaxCascades = 4; // Token: 0x04000362 RID: 866 [Token(Token = "0x400030F")] private const int k_ShadowmapBufferBits = 16; // Token: 0x04000363 RID: 867 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000310")] private int m_ShadowmapWidth; // Token: 0x04000364 RID: 868 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4000311")] private int m_ShadowmapHeight; // Token: 0x04000365 RID: 869 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000312")] private int m_ShadowCasterCascadesCount; // Token: 0x04000366 RID: 870 [FieldOffset(Offset = "0x74")] [Token(Token = "0x4000313")] private bool m_SupportsBoxFilterForShadows; // Token: 0x04000367 RID: 871 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000314")] private RenderTargetHandle m_MainLightShadowmap; // Token: 0x04000368 RID: 872 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4000315")] private RenderTexture m_MainLightShadowmapTexture; // Token: 0x04000369 RID: 873 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4000316")] private Matrix4x4[] m_MainLightShadowMatrices; // Token: 0x0400036A RID: 874 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4000317")] private ShadowSliceData[] m_CascadeSlices; // Token: 0x0400036B RID: 875 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4000318")] private Vector4[] m_CascadeSplitDistances; // Token: 0x0400036C RID: 876 [Token(Token = "0x4000319")] private const string m_ProfilerTag = "Render Cached Main Shadowmap"; // Token: 0x0400036D RID: 877 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x400031A")] private ProfilingSampler m_ProfilingSampler; // Token: 0x0400036E RID: 878 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x400031B")] private CullingResults cachedCullResults; // Token: 0x0400036F RID: 879 [Token(Token = "0x400031C")] private static uint shadowCasterLayerMask; // Token: 0x04000370 RID: 880 [Token(Token = "0x400031D")] private static bool isDirty; // Token: 0x04000371 RID: 881 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x400031E")] private Vector3 lastRenderCameraPosition; // Token: 0x04000372 RID: 882 [FieldOffset(Offset = "0xC4")] [Token(Token = "0x400031F")] private bool isReusingCachedData; // Token: 0x02000090 RID: 144 [Token(Token = "0x20000C2")] private static class MainLightShadowConstantBuffer { // Token: 0x04000373 RID: 883 [Token(Token = "0x40004D2")] public static int _WorldToShadow; // Token: 0x04000374 RID: 884 [Token(Token = "0x40004D3")] public static int _ShadowParams; // Token: 0x04000375 RID: 885 [Token(Token = "0x40004D4")] public static int _CascadeShadowSplitSpheres0; // Token: 0x04000376 RID: 886 [Token(Token = "0x40004D5")] public static int _CascadeShadowSplitSpheres1; // Token: 0x04000377 RID: 887 [Token(Token = "0x40004D6")] public static int _CascadeShadowSplitSpheres2; // Token: 0x04000378 RID: 888 [Token(Token = "0x40004D7")] public static int _CascadeShadowSplitSpheres3; // Token: 0x04000379 RID: 889 [Token(Token = "0x40004D8")] public static int _CascadeShadowSplitSphereRadii; // Token: 0x0400037A RID: 890 [Token(Token = "0x40004D9")] public static int _ShadowOffset0; // Token: 0x0400037B RID: 891 [Token(Token = "0x40004DA")] public static int _ShadowOffset1; // Token: 0x0400037C RID: 892 [Token(Token = "0x40004DB")] public static int _ShadowOffset2; // Token: 0x0400037D RID: 893 [Token(Token = "0x40004DC")] public static int _ShadowOffset3; // Token: 0x0400037E RID: 894 [Token(Token = "0x40004DD")] public static int _ShadowmapSize; } } }