using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal.Internal { // Token: 0x02000096 RID: 150 [Token(Token = "0x2000084")] public class DrawObjectsPass : ScriptableRenderPass { // Token: 0x060002A2 RID: 674 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600028B")] [Address(RVA = "0x23F0390", Offset = "0x23EF390", VA = "0x1823F0390")] public DrawObjectsPass(string profilerTag, bool opaque, RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask, StencilState stencilState, int stencilReference) { } // Token: 0x060002A3 RID: 675 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600028C")] [Address(RVA = "0x23F0320", Offset = "0x23EF320", VA = "0x1823F0320")] public void Setup(ClearFlag clearFlag, Color clearColor) { } // Token: 0x060002A4 RID: 676 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600028D")] [Address(RVA = "0x23EFFF0", Offset = "0x23EEFF0", VA = "0x1823EFFF0", Slot = "4")] public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor) { } // Token: 0x060002A5 RID: 677 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600028E")] [Address(RVA = "0x23F0020", Offset = "0x23EF020", VA = "0x1823F0020", Slot = "7")] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x040003AF RID: 943 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000338")] private FilteringSettings m_FilteringSettings; // Token: 0x040003B0 RID: 944 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4000339")] private RenderStateBlock m_RenderStateBlock; // Token: 0x040003B1 RID: 945 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x400033A")] private List m_ShaderTagIdList; // Token: 0x040003B2 RID: 946 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x400033B")] private string m_ProfilerTag; // Token: 0x040003B3 RID: 947 [FieldOffset(Offset = "0x100")] [Token(Token = "0x400033C")] private ProfilingSampler m_ProfilingSampler; // Token: 0x040003B4 RID: 948 [FieldOffset(Offset = "0x108")] [Token(Token = "0x400033D")] private bool m_IsOpaque; // Token: 0x040003B5 RID: 949 [Token(Token = "0x400033E")] private static readonly int s_DrawObjectPassDataPropID; // Token: 0x040003B6 RID: 950 [FieldOffset(Offset = "0x10C")] [Token(Token = "0x400033F")] private ClearFlag m_requestedClearFlag; // Token: 0x040003B7 RID: 951 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4000340")] private Color m_requestedClearColor; } }