using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal.Internal { // Token: 0x02000097 RID: 151 [Token(Token = "0x2000085")] public class FinalBlitPass : ScriptableRenderPass { // Token: 0x060002A7 RID: 679 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000290")] [Address(RVA = "0x23F1380", Offset = "0x23F0380", VA = "0x1823F1380")] public FinalBlitPass(RenderPassEvent evt, Material blitMaterial) { } // Token: 0x060002A8 RID: 680 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000291")] [Address(RVA = "0x23F1370", Offset = "0x23F0370", VA = "0x1823F1370")] public void Setup(RenderTextureDescriptor baseDescriptor, RenderTargetHandle colorHandle) { } // Token: 0x060002A9 RID: 681 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000292")] [Address(RVA = "0x23F0C00", Offset = "0x23EFC00", VA = "0x1823F0C00", Slot = "7")] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x040003B8 RID: 952 [Token(Token = "0x4000341")] private const string m_ProfilerTag = "Final Blit Pass"; // Token: 0x040003B9 RID: 953 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000342")] private RenderTargetHandle m_Source; // Token: 0x040003BA RID: 954 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000343")] private Material m_BlitMaterial; // Token: 0x040003BB RID: 955 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000344")] private TextureDimension m_TargetDimension; } }