using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal.Internal { // Token: 0x0200008E RID: 142 [Token(Token = "0x200007E")] public interface IFastLineRenderInstance { // Token: 0x06000271 RID: 625 [Token(Token = "0x600025B")] [Address(Slot = "0")] bool UpdateBuffers(CommandBuffer commandBuffer, Camera camera, bool requireTextureBuffer); // Token: 0x06000272 RID: 626 [Token(Token = "0x600025C")] [Address(Slot = "1")] void RenderPass(Camera camera, CommandBuffer cmd); } }