using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal.Internal { // Token: 0x02000099 RID: 153 [Token(Token = "0x2000087")] public class MainLightShadowCasterPass : ScriptableRenderPass { // Token: 0x060002AD RID: 685 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000296")] [Address(RVA = "0x23F82C0", Offset = "0x23F72C0", VA = "0x1823F82C0")] public MainLightShadowCasterPass(RenderPassEvent evt) { } // Token: 0x060002AE RID: 686 RVA: 0x00003858 File Offset: 0x00001A58 [Token(Token = "0x6000297")] [Address(RVA = "0x23F7EE0", Offset = "0x23F6EE0", VA = "0x1823F7EE0")] public bool Setup(ref RenderingData renderingData) { return default(bool); } // Token: 0x060002AF RID: 687 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000298")] [Address(RVA = "0x23F6D70", Offset = "0x23F5D70", VA = "0x1823F6D70", Slot = "4")] public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor) { } // Token: 0x060002B0 RID: 688 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000299")] [Address(RVA = "0x23F6E80", Offset = "0x23F5E80", VA = "0x1823F6E80", Slot = "7")] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x060002B1 RID: 689 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600029A")] [Address(RVA = "0x23F6EC0", Offset = "0x23F5EC0", VA = "0x1823F6EC0", Slot = "5")] public override void FrameCleanup(CommandBuffer cmd) { } // Token: 0x060002B2 RID: 690 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600029B")] [Address(RVA = "0x23F6B50", Offset = "0x23F5B50", VA = "0x1823F6B50")] private void Clear() { } // Token: 0x060002B3 RID: 691 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600029C")] [Address(RVA = "0x23F6F80", Offset = "0x23F5F80", VA = "0x1823F6F80")] private void RenderMainLightCascadeShadowmap(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData) { } // Token: 0x060002B4 RID: 692 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600029D")] [Address(RVA = "0x23F76E0", Offset = "0x23F66E0", VA = "0x1823F76E0")] private void SetupMainLightShadowReceiverConstants(CommandBuffer cmd, VisibleLight shadowLight, bool softShadows, float sampleBias) { } // Token: 0x040003BE RID: 958 [Token(Token = "0x4000347")] private const int k_MaxCascades = 4; // Token: 0x040003BF RID: 959 [Token(Token = "0x4000348")] private const int k_ShadowmapBufferBits = 16; // Token: 0x040003C0 RID: 960 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000349")] private int m_ShadowmapWidth; // Token: 0x040003C1 RID: 961 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x400034A")] private int m_ShadowmapHeight; // Token: 0x040003C2 RID: 962 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400034B")] private int m_ShadowCasterCascadesCount; // Token: 0x040003C3 RID: 963 [FieldOffset(Offset = "0x74")] [Token(Token = "0x400034C")] private bool m_SupportsBoxFilterForShadows; // Token: 0x040003C4 RID: 964 [FieldOffset(Offset = "0x78")] [Token(Token = "0x400034D")] private RenderTargetHandle m_MainLightShadowmap; // Token: 0x040003C5 RID: 965 [FieldOffset(Offset = "0x80")] [Token(Token = "0x400034E")] private RenderTexture m_MainLightShadowmapTexture; // Token: 0x040003C6 RID: 966 [FieldOffset(Offset = "0x88")] [Token(Token = "0x400034F")] private Matrix4x4[] m_MainLightShadowMatrices; // Token: 0x040003C7 RID: 967 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4000350")] private ShadowSliceData[] m_CascadeSlices; // Token: 0x040003C8 RID: 968 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4000351")] private Vector4[] m_CascadeSplitDistances; // Token: 0x040003C9 RID: 969 [Token(Token = "0x4000352")] private const string m_ProfilerTag = "Render Main Shadowmap"; // Token: 0x040003CA RID: 970 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4000353")] private ProfilingSampler m_ProfilingSampler; // Token: 0x0200009A RID: 154 [Token(Token = "0x20000C4")] private static class MainLightShadowConstantBuffer { // Token: 0x040003CB RID: 971 [Token(Token = "0x40004F6")] public static int _WorldToShadow; // Token: 0x040003CC RID: 972 [Token(Token = "0x40004F7")] public static int _ShadowParams; // Token: 0x040003CD RID: 973 [Token(Token = "0x40004F8")] public static int _CascadeShadowSplitSpheres0; // Token: 0x040003CE RID: 974 [Token(Token = "0x40004F9")] public static int _CascadeShadowSplitSpheres1; // Token: 0x040003CF RID: 975 [Token(Token = "0x40004FA")] public static int _CascadeShadowSplitSpheres2; // Token: 0x040003D0 RID: 976 [Token(Token = "0x40004FB")] public static int _CascadeShadowSplitSpheres3; // Token: 0x040003D1 RID: 977 [Token(Token = "0x40004FC")] public static int _CascadeShadowSplitSphereRadii; // Token: 0x040003D2 RID: 978 [Token(Token = "0x40004FD")] public static int _ShadowOffset0; // Token: 0x040003D3 RID: 979 [Token(Token = "0x40004FE")] public static int _ShadowOffset1; // Token: 0x040003D4 RID: 980 [Token(Token = "0x40004FF")] public static int _ShadowOffset2; // Token: 0x040003D5 RID: 981 [Token(Token = "0x4000500")] public static int _ShadowOffset3; // Token: 0x040003D6 RID: 982 [Token(Token = "0x4000501")] public static int _ShadowmapSize; } } }