using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal.Internal { // Token: 0x0200009B RID: 155 [Token(Token = "0x2000088")] public abstract class MobileComfortEffectPass : ScriptableRenderPass { // Token: 0x170000C8 RID: 200 // (get) Token: 0x060002B5 RID: 693 RVA: 0x00003870 File Offset: 0x00001A70 [Token(Token = "0x170000C7")] public static bool IsSupported { [Token(Token = "0x600029E")] [Address(RVA = "0x23F8DA0", Offset = "0x23F7DA0", VA = "0x1823F8DA0")] get { return default(bool); } } // Token: 0x170000C9 RID: 201 // (get) Token: 0x060002B6 RID: 694 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x170000C8")] protected static Mesh WorldSpaceQuadMesh { [Token(Token = "0x600029F")] [Address(RVA = "0x23F8E00", Offset = "0x23F7E00", VA = "0x1823F8E00")] get { return null; } } // Token: 0x060002B7 RID: 695 RVA: 0x00003888 File Offset: 0x00001A88 [Token(Token = "0x60002A0")] [Address(RVA = "0x23F8AC0", Offset = "0x23F7AC0", VA = "0x1823F8AC0")] protected static Matrix4x4 GetWorldSpaceQuadTRSMatrix(Camera camera, bool scaleUniformly = false) { return default(Matrix4x4); } // Token: 0x060002B8 RID: 696 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x60002A1")] [Address(RVA = "0x23F8540", Offset = "0x23F7540", VA = "0x1823F8540")] private static Mesh CreateWorldSpaceQuadMesh() { return null; } // Token: 0x060002B9 RID: 697 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002A2")] [Address(RVA = "0x23F8D90", Offset = "0x23F7D90", VA = "0x1823F8D90")] protected MobileComfortEffectPass() { } // Token: 0x040003D7 RID: 983 [Token(Token = "0x4000354")] protected const float QUAD_SCALE_FUDGE_FACTOR = 1.25f; // Token: 0x040003D8 RID: 984 [Token(Token = "0x4000355")] protected const float QUAD_LEFT_X_OUTER = -0.5f; // Token: 0x040003D9 RID: 985 [Token(Token = "0x4000356")] protected const float QUAD_RIGHT_X_OUTER = 0.5f; // Token: 0x040003DA RID: 986 [Token(Token = "0x4000357")] protected const float QUAD_BOTTOM_Y_OUTER = -0.5f; // Token: 0x040003DB RID: 987 [Token(Token = "0x4000358")] protected const float QUAD_TOP_Y_OUTER = 0.5f; // Token: 0x040003DC RID: 988 [Token(Token = "0x4000359")] protected const float QUAD_LEFT_U_OUTER = 0f; // Token: 0x040003DD RID: 989 [Token(Token = "0x400035A")] protected const float QUAD_RIGHT_U_OUTER = 1f; // Token: 0x040003DE RID: 990 [Token(Token = "0x400035B")] protected const float QUAD_BOTTOM_V_OUTER = 0f; // Token: 0x040003DF RID: 991 [Token(Token = "0x400035C")] protected const float QUAD_TOP_V_OUTER = 1f; // Token: 0x040003E0 RID: 992 [Token(Token = "0x400035D")] private static Mesh _worldSpaceQuadMesh; } }