using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Experimental.Rendering; namespace UnityEngine.Rendering.Universal.Internal { // Token: 0x020000A0 RID: 160 [Token(Token = "0x200008B")] public class PostProcessPass : ScriptableRenderPass { // Token: 0x060002C4 RID: 708 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002AD")] [Address(RVA = "0x24015E0", Offset = "0x24005E0", VA = "0x1824015E0")] public PostProcessPass(RenderPassEvent evt, PostProcessData data, [Optional] Material blitMaterial) { } // Token: 0x060002C5 RID: 709 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002AE")] [Address(RVA = "0x23F9A10", Offset = "0x23F8A10", VA = "0x1823F9A10")] public void Cleanup() { } // Token: 0x060002C6 RID: 710 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002AF")] [Address(RVA = "0x2401320", Offset = "0x2400320", VA = "0x182401320")] public void Setup(in RenderTextureDescriptor baseDescriptor, in RenderTargetHandle source, in RenderTargetHandle destination, in RenderTargetHandle depth, in RenderTargetHandle internalLut, bool hasFinalPass, bool enableSRGBConversion) { } // Token: 0x060002C7 RID: 711 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002B0")] [Address(RVA = "0x2400A10", Offset = "0x23FFA10", VA = "0x182400A10")] public void SetupFinalPass(in RenderTargetHandle source) { } // Token: 0x060002C8 RID: 712 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002B1")] [Address(RVA = "0x23F9A40", Offset = "0x23F8A40", VA = "0x1823F9A40", Slot = "4")] public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor) { } // Token: 0x060002C9 RID: 713 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002B2")] [Address(RVA = "0x23FF120", Offset = "0x23FE120", VA = "0x1823FF120")] public void ResetHistory() { } // Token: 0x060002CA RID: 714 RVA: 0x000038E8 File Offset: 0x00001AE8 [Token(Token = "0x60002B3")] [Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690")] public bool CanRunOnTile() { return default(bool); } // Token: 0x060002CB RID: 715 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002B4")] [Address(RVA = "0x23FC800", Offset = "0x23FB800", VA = "0x1823FC800", Slot = "7")] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x060002CC RID: 716 RVA: 0x00003900 File Offset: 0x00001B00 [Token(Token = "0x60002B5")] [Address(RVA = "0x23FCB40", Offset = "0x23FBB40", VA = "0x1823FCB40")] private RenderTextureDescriptor GetStereoCompatibleDescriptor() { return default(RenderTextureDescriptor); } // Token: 0x060002CD RID: 717 RVA: 0x00003918 File Offset: 0x00001B18 [Token(Token = "0x60002B6")] [Address(RVA = "0x23FCA90", Offset = "0x23FBA90", VA = "0x1823FCA90")] private RenderTextureDescriptor GetStereoCompatibleDescriptor(int width, int height, GraphicsFormat format, int depthBufferBits = 0) { return default(RenderTextureDescriptor); } // Token: 0x060002CE RID: 718 RVA: 0x00003930 File Offset: 0x00001B30 [Token(Token = "0x60002B7")] [Address(RVA = "0x23FEF90", Offset = "0x23FDF90", VA = "0x1823FEF90")] private bool RequireSRGBConversionBlitToBackBuffer(CameraData cameraData) { return default(bool); } // Token: 0x060002CF RID: 719 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002B8")] [Address(RVA = "0x23FD550", Offset = "0x23FC550", VA = "0x1823FD550")] private void Render(CommandBuffer cmd, ref RenderingData renderingData) { } // Token: 0x060002D0 RID: 720 RVA: 0x00003948 File Offset: 0x00001B48 [Token(Token = "0x60002B9")] [Address(RVA = "0x23F9740", Offset = "0x23F8740", VA = "0x1823F9740")] private BuiltinRenderTextureType BlitDstDiscardContent(CommandBuffer cmd, RenderTargetIdentifier rt) { return BuiltinRenderTextureType.None; } // Token: 0x060002D1 RID: 721 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002BA")] [Address(RVA = "0x23FBC60", Offset = "0x23FAC60", VA = "0x1823FBC60")] private void DoSubpixelMorphologicalAntialiasing(ref CameraData cameraData, CommandBuffer cmd, int source, int destination) { } // Token: 0x060002D2 RID: 722 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002BB")] [Address(RVA = "0x23FA510", Offset = "0x23F9510", VA = "0x1823FA510")] private void DoDepthOfField(Camera camera, CommandBuffer cmd, int source, int destination, Rect pixelRect) { } // Token: 0x060002D3 RID: 723 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002BC")] [Address(RVA = "0x23FA630", Offset = "0x23F9630", VA = "0x1823FA630")] private void DoGaussianDepthOfField(Camera camera, CommandBuffer cmd, int source, int destination, Rect pixelRect) { } // Token: 0x060002D4 RID: 724 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002BD")] [Address(RVA = "0x23FCC10", Offset = "0x23FBC10", VA = "0x1823FCC10")] private void PrepareBokehKernel() { } // Token: 0x060002D5 RID: 725 RVA: 0x00003960 File Offset: 0x00001B60 [Token(Token = "0x60002BE")] [Address(RVA = "0x23FCA20", Offset = "0x23FBA20", VA = "0x1823FCA20")] private static float GetMaxBokehRadiusInPixels(float viewportHeight) { return 0f; } // Token: 0x060002D6 RID: 726 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002BF")] [Address(RVA = "0x23F9B70", Offset = "0x23F8B70", VA = "0x1823F9B70")] private void DoBokehDepthOfField(CommandBuffer cmd, int source, int destination, Rect pixelRect) { } // Token: 0x060002D7 RID: 727 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002C0")] [Address(RVA = "0x23FB3B0", Offset = "0x23FA3B0", VA = "0x1823FB3B0")] private void DoMotionBlur(Camera camera, CommandBuffer cmd, int source, int destination) { } // Token: 0x060002D8 RID: 728 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002C1")] [Address(RVA = "0x23FB7E0", Offset = "0x23FA7E0", VA = "0x1823FB7E0")] private void DoPaniniProjection(Camera camera, CommandBuffer cmd, int source, int destination) { } // Token: 0x060002D9 RID: 729 RVA: 0x00003978 File Offset: 0x00001B78 [Token(Token = "0x60002C2")] [Address(RVA = "0x23F9940", Offset = "0x23F8940", VA = "0x1823F9940")] private Vector2 CalcViewExtents(Camera camera) { return default(Vector2); } // Token: 0x060002DA RID: 730 RVA: 0x00003990 File Offset: 0x00001B90 [Token(Token = "0x60002C3")] [Address(RVA = "0x23F9810", Offset = "0x23F8810", VA = "0x1823F9810")] private Vector2 CalcCropExtents(Camera camera, float d) { return default(Vector2); } // Token: 0x060002DB RID: 731 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002C4")] [Address(RVA = "0x23FF130", Offset = "0x23FE130", VA = "0x1823FF130")] private void SetupBloom(CommandBuffer cmd, int source, Material uberMaterial) { } // Token: 0x060002DC RID: 732 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002C5")] [Address(RVA = "0x2400C40", Offset = "0x23FFC40", VA = "0x182400C40")] private void SetupLensDistortion(Material material, bool isSceneView) { } // Token: 0x060002DD RID: 733 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002C6")] [Address(RVA = "0x2400270", Offset = "0x23FF270", VA = "0x182400270")] private void SetupChromaticAberration(Material material) { } // Token: 0x060002DE RID: 734 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002C7")] [Address(RVA = "0x24010A0", Offset = "0x24000A0", VA = "0x1824010A0")] private void SetupVignette(Material material) { } // Token: 0x060002DF RID: 735 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002C8")] [Address(RVA = "0x24003B0", Offset = "0x23FF3B0", VA = "0x1824003B0")] private void SetupColorGrading(CommandBuffer cmd, ref RenderingData renderingData, Material material) { } // Token: 0x060002E0 RID: 736 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002C9")] [Address(RVA = "0x2400AA0", Offset = "0x23FFAA0", VA = "0x182400AA0")] private void SetupGrain(in CameraData cameraData, Material material) { } // Token: 0x060002E1 RID: 737 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002CA")] [Address(RVA = "0x2400930", Offset = "0x23FF930", VA = "0x182400930")] private void SetupDithering(in CameraData cameraData, Material material) { } // Token: 0x060002E2 RID: 738 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002CB")] [Address(RVA = "0x23FCF90", Offset = "0x23FBF90", VA = "0x1823FCF90")] private void RenderFinalPass(CommandBuffer cmd, ref RenderingData renderingData) { } // Token: 0x060002E3 RID: 739 RVA: 0x000039A8 File Offset: 0x00001BA8 [Token(Token = "0x60002CC")] [Address(RVA = "0x8D3760", Offset = "0x8D2760", VA = "0x1808D3760")] [CompilerGenerated] private int g__GetSource|47_0(ref PostProcessPass.<>c__DisplayClass47_0 A_1) { return 0; } // Token: 0x060002E4 RID: 740 RVA: 0x000039C0 File Offset: 0x00001BC0 [Token(Token = "0x60002CD")] [Address(RVA = "0x24013A0", Offset = "0x24003A0", VA = "0x1824013A0")] [CompilerGenerated] private int g__GetDestination|47_1(ref PostProcessPass.<>c__DisplayClass47_0 A_1) { return 0; } // Token: 0x060002E5 RID: 741 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002CE")] [Address(RVA = "0x2401570", Offset = "0x2400570", VA = "0x182401570")] [CompilerGenerated] private void g__Swap|47_2(ref PostProcessPass.<>c__DisplayClass47_0 A_1) { } // Token: 0x040003F1 RID: 1009 [global::Cpp2IlInjected.FieldOffset(Offset = "0x68")] [Token(Token = "0x4000368")] private RenderTextureDescriptor m_Descriptor; // Token: 0x040003F2 RID: 1010 [global::Cpp2IlInjected.FieldOffset(Offset = "0x9C")] [Token(Token = "0x4000369")] private RenderTargetHandle m_Source; // Token: 0x040003F3 RID: 1011 [global::Cpp2IlInjected.FieldOffset(Offset = "0xA0")] [Token(Token = "0x400036A")] private RenderTargetHandle m_Destination; // Token: 0x040003F4 RID: 1012 [global::Cpp2IlInjected.FieldOffset(Offset = "0xA4")] [Token(Token = "0x400036B")] private RenderTargetHandle m_Depth; // Token: 0x040003F5 RID: 1013 [global::Cpp2IlInjected.FieldOffset(Offset = "0xA8")] [Token(Token = "0x400036C")] private RenderTargetHandle m_InternalLut; // Token: 0x040003F6 RID: 1014 [Token(Token = "0x400036D")] private const string k_RenderPostProcessingTag = "Render PostProcessing Effects"; // Token: 0x040003F7 RID: 1015 [Token(Token = "0x400036E")] private const string k_RenderFinalPostProcessingTag = "Render Final PostProcessing Pass"; // Token: 0x040003F8 RID: 1016 [global::Cpp2IlInjected.FieldOffset(Offset = "0xB0")] [Token(Token = "0x400036F")] private PostProcessPass.MaterialLibrary m_Materials; // Token: 0x040003F9 RID: 1017 [global::Cpp2IlInjected.FieldOffset(Offset = "0xB8")] [Token(Token = "0x4000370")] private PostProcessData m_Data; // Token: 0x040003FA RID: 1018 [global::Cpp2IlInjected.FieldOffset(Offset = "0xC0")] [Token(Token = "0x4000371")] private DepthOfField m_DepthOfField; // Token: 0x040003FB RID: 1019 [global::Cpp2IlInjected.FieldOffset(Offset = "0xC8")] [Token(Token = "0x4000372")] private MotionBlur m_MotionBlur; // Token: 0x040003FC RID: 1020 [global::Cpp2IlInjected.FieldOffset(Offset = "0xD0")] [Token(Token = "0x4000373")] private PaniniProjection m_PaniniProjection; // Token: 0x040003FD RID: 1021 [global::Cpp2IlInjected.FieldOffset(Offset = "0xD8")] [Token(Token = "0x4000374")] private Bloom m_Bloom; // Token: 0x040003FE RID: 1022 [global::Cpp2IlInjected.FieldOffset(Offset = "0xE0")] [Token(Token = "0x4000375")] private LensDistortion m_LensDistortion; // Token: 0x040003FF RID: 1023 [global::Cpp2IlInjected.FieldOffset(Offset = "0xE8")] [Token(Token = "0x4000376")] private ChromaticAberration m_ChromaticAberration; // Token: 0x04000400 RID: 1024 [global::Cpp2IlInjected.FieldOffset(Offset = "0xF0")] [Token(Token = "0x4000377")] private Vignette m_Vignette; // Token: 0x04000401 RID: 1025 [global::Cpp2IlInjected.FieldOffset(Offset = "0xF8")] [Token(Token = "0x4000378")] private ColorLookup m_ColorLookup; // Token: 0x04000402 RID: 1026 [global::Cpp2IlInjected.FieldOffset(Offset = "0x100")] [Token(Token = "0x4000379")] private ColorAdjustments m_ColorAdjustments; // Token: 0x04000403 RID: 1027 [global::Cpp2IlInjected.FieldOffset(Offset = "0x108")] [Token(Token = "0x400037A")] private Tonemapping m_Tonemapping; // Token: 0x04000404 RID: 1028 [global::Cpp2IlInjected.FieldOffset(Offset = "0x110")] [Token(Token = "0x400037B")] private FilmGrain m_FilmGrain; // Token: 0x04000405 RID: 1029 [Token(Token = "0x400037C")] private const int k_MaxPyramidSize = 16; // Token: 0x04000406 RID: 1030 [global::Cpp2IlInjected.FieldOffset(Offset = "0x118")] [Token(Token = "0x400037D")] private readonly GraphicsFormat m_DefaultHDRFormat; // Token: 0x04000407 RID: 1031 [global::Cpp2IlInjected.FieldOffset(Offset = "0x11C")] [Token(Token = "0x400037E")] private bool m_UseRGBM; // Token: 0x04000408 RID: 1032 [global::Cpp2IlInjected.FieldOffset(Offset = "0x120")] [Token(Token = "0x400037F")] private readonly GraphicsFormat m_SMAAEdgeFormat; // Token: 0x04000409 RID: 1033 [global::Cpp2IlInjected.FieldOffset(Offset = "0x124")] [Token(Token = "0x4000380")] private readonly GraphicsFormat m_GaussianCoCFormat; // Token: 0x0400040A RID: 1034 [global::Cpp2IlInjected.FieldOffset(Offset = "0x128")] [Token(Token = "0x4000381")] private Matrix4x4 m_PrevViewProjM; // Token: 0x0400040B RID: 1035 [global::Cpp2IlInjected.FieldOffset(Offset = "0x168")] [Token(Token = "0x4000382")] private bool m_ResetHistory; // Token: 0x0400040C RID: 1036 [global::Cpp2IlInjected.FieldOffset(Offset = "0x16C")] [Token(Token = "0x4000383")] private int m_DitheringTextureIndex; // Token: 0x0400040D RID: 1037 [global::Cpp2IlInjected.FieldOffset(Offset = "0x170")] [Token(Token = "0x4000384")] private RenderTargetIdentifier[] m_MRT2; // Token: 0x0400040E RID: 1038 [global::Cpp2IlInjected.FieldOffset(Offset = "0x178")] [Token(Token = "0x4000385")] private Vector4[] m_BokehKernel; // Token: 0x0400040F RID: 1039 [global::Cpp2IlInjected.FieldOffset(Offset = "0x180")] [Token(Token = "0x4000386")] private int m_BokehHash; // Token: 0x04000410 RID: 1040 [global::Cpp2IlInjected.FieldOffset(Offset = "0x184")] [Token(Token = "0x4000387")] private bool m_IsStereo; // Token: 0x04000411 RID: 1041 [global::Cpp2IlInjected.FieldOffset(Offset = "0x185")] [Token(Token = "0x4000388")] private bool m_IsFinalPass; // Token: 0x04000412 RID: 1042 [global::Cpp2IlInjected.FieldOffset(Offset = "0x186")] [Token(Token = "0x4000389")] private bool m_HasFinalPass; // Token: 0x04000413 RID: 1043 [global::Cpp2IlInjected.FieldOffset(Offset = "0x187")] [Token(Token = "0x400038A")] private bool m_EnableSRGBConversionIfNeeded; // Token: 0x04000414 RID: 1044 [global::Cpp2IlInjected.FieldOffset(Offset = "0x188")] [Token(Token = "0x400038B")] private Material m_BlitMaterial; // Token: 0x020000A1 RID: 161 [Token(Token = "0x20000C7")] private class MaterialLibrary { // Token: 0x060002E6 RID: 742 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000464")] [Address(RVA = "0x695350", Offset = "0x694350", VA = "0x180695350")] public MaterialLibrary(PostProcessData data) { } // Token: 0x060002E7 RID: 743 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000465")] [Address(RVA = "0x695160", Offset = "0x694160", VA = "0x180695160")] private Material Load(Shader shader) { return null; } // Token: 0x060002E8 RID: 744 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000466")] [Address(RVA = "0x6950A0", Offset = "0x6940A0", VA = "0x1806950A0")] internal void Cleanup() { } // Token: 0x04000415 RID: 1045 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4000508")] public readonly Material stopNaN; // Token: 0x04000416 RID: 1046 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4000509")] public readonly Material subpixelMorphologicalAntialiasing; // Token: 0x04000417 RID: 1047 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x400050A")] public readonly Material gaussianDepthOfField; // Token: 0x04000418 RID: 1048 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x400050B")] public readonly Material bokehDepthOfField; // Token: 0x04000419 RID: 1049 [global::Cpp2IlInjected.FieldOffset(Offset = "0x30")] [Token(Token = "0x400050C")] public readonly Material cameraMotionBlur; // Token: 0x0400041A RID: 1050 [global::Cpp2IlInjected.FieldOffset(Offset = "0x38")] [Token(Token = "0x400050D")] public readonly Material paniniProjection; // Token: 0x0400041B RID: 1051 [global::Cpp2IlInjected.FieldOffset(Offset = "0x40")] [Token(Token = "0x400050E")] public readonly Material bloom; // Token: 0x0400041C RID: 1052 [global::Cpp2IlInjected.FieldOffset(Offset = "0x48")] [Token(Token = "0x400050F")] public readonly Material uber; // Token: 0x0400041D RID: 1053 [global::Cpp2IlInjected.FieldOffset(Offset = "0x50")] [Token(Token = "0x4000510")] public readonly Material finalPass; } // Token: 0x020000A2 RID: 162 [Token(Token = "0x20000C8")] private static class ShaderConstants { // Token: 0x0400041E RID: 1054 [Token(Token = "0x4000511")] public static readonly int _TempTarget; // Token: 0x0400041F RID: 1055 [Token(Token = "0x4000512")] public static readonly int _TempTarget2; // Token: 0x04000420 RID: 1056 [Token(Token = "0x4000513")] public static readonly int _StencilRef; // Token: 0x04000421 RID: 1057 [Token(Token = "0x4000514")] public static readonly int _StencilMask; // Token: 0x04000422 RID: 1058 [Token(Token = "0x4000515")] public static readonly int _FullCoCTexture; // Token: 0x04000423 RID: 1059 [Token(Token = "0x4000516")] public static readonly int _HalfCoCTexture; // Token: 0x04000424 RID: 1060 [Token(Token = "0x4000517")] public static readonly int _DofTexture; // Token: 0x04000425 RID: 1061 [Token(Token = "0x4000518")] public static readonly int _CoCParams; // Token: 0x04000426 RID: 1062 [Token(Token = "0x4000519")] public static readonly int _BokehKernel; // Token: 0x04000427 RID: 1063 [Token(Token = "0x400051A")] public static readonly int _PongTexture; // Token: 0x04000428 RID: 1064 [Token(Token = "0x400051B")] public static readonly int _PingTexture; // Token: 0x04000429 RID: 1065 [Token(Token = "0x400051C")] public static readonly int _Metrics; // Token: 0x0400042A RID: 1066 [Token(Token = "0x400051D")] public static readonly int _AreaTexture; // Token: 0x0400042B RID: 1067 [Token(Token = "0x400051E")] public static readonly int _SearchTexture; // Token: 0x0400042C RID: 1068 [Token(Token = "0x400051F")] public static readonly int _EdgeTexture; // Token: 0x0400042D RID: 1069 [Token(Token = "0x4000520")] public static readonly int _BlendTexture; // Token: 0x0400042E RID: 1070 [Token(Token = "0x4000521")] public static readonly int _ColorTexture; // Token: 0x0400042F RID: 1071 [Token(Token = "0x4000522")] public static readonly int _Params; // Token: 0x04000430 RID: 1072 [Token(Token = "0x4000523")] public static readonly int _MainTexLowMip; // Token: 0x04000431 RID: 1073 [Token(Token = "0x4000524")] public static readonly int _Bloom_Params; // Token: 0x04000432 RID: 1074 [Token(Token = "0x4000525")] public static readonly int _Bloom_RGBM; // Token: 0x04000433 RID: 1075 [Token(Token = "0x4000526")] public static readonly int _Bloom_Texture; // Token: 0x04000434 RID: 1076 [Token(Token = "0x4000527")] public static readonly int _LensDirt_Texture; // Token: 0x04000435 RID: 1077 [Token(Token = "0x4000528")] public static readonly int _LensDirt_Params; // Token: 0x04000436 RID: 1078 [Token(Token = "0x4000529")] public static readonly int _LensDirt_Intensity; // Token: 0x04000437 RID: 1079 [Token(Token = "0x400052A")] public static readonly int _Distortion_Params1; // Token: 0x04000438 RID: 1080 [Token(Token = "0x400052B")] public static readonly int _Distortion_Params2; // Token: 0x04000439 RID: 1081 [Token(Token = "0x400052C")] public static readonly int _Chroma_Params; // Token: 0x0400043A RID: 1082 [Token(Token = "0x400052D")] public static readonly int _Vignette_Params1; // Token: 0x0400043B RID: 1083 [Token(Token = "0x400052E")] public static readonly int _Vignette_Params2; // Token: 0x0400043C RID: 1084 [Token(Token = "0x400052F")] public static readonly int _Lut_Params; // Token: 0x0400043D RID: 1085 [Token(Token = "0x4000530")] public static readonly int _UserLut_Params; // Token: 0x0400043E RID: 1086 [Token(Token = "0x4000531")] public static readonly int _InternalLut; // Token: 0x0400043F RID: 1087 [Token(Token = "0x4000532")] public static readonly int _UserLut; // Token: 0x04000440 RID: 1088 [Token(Token = "0x4000533")] public static readonly int _FullscreenProjMat; // Token: 0x04000441 RID: 1089 [Token(Token = "0x4000534")] public static int[] _BloomMipUp; // Token: 0x04000442 RID: 1090 [Token(Token = "0x4000535")] public static int[] _BloomMipDown; } } }