using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal.Internal { // Token: 0x020000A4 RID: 164 [Token(Token = "0x200008C")] public class ScreenSpaceShadowResolvePass : ScriptableRenderPass { // Token: 0x060002EA RID: 746 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002CF")] [Address(RVA = "0x699920", Offset = "0x698920", VA = "0x180699920")] public ScreenSpaceShadowResolvePass(RenderPassEvent evt, Material screenspaceShadowsMaterial) { } // Token: 0x060002EB RID: 747 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002D0")] [Address(RVA = "0x699860", Offset = "0x698860", VA = "0x180699860")] public void Setup(RenderTextureDescriptor baseDescriptor) { } // Token: 0x060002EC RID: 748 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002D1")] [Address(RVA = "0x699130", Offset = "0x698130", VA = "0x180699130", Slot = "4")] public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor) { } // Token: 0x060002ED RID: 749 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002D2")] [Address(RVA = "0x699240", Offset = "0x698240", VA = "0x180699240", Slot = "7")] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x060002EE RID: 750 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002D3")] [Address(RVA = "0x6997E0", Offset = "0x6987E0", VA = "0x1806997E0", Slot = "5")] public override void FrameCleanup(CommandBuffer cmd) { } // Token: 0x04000449 RID: 1097 [FieldOffset(Offset = "0x68")] [Token(Token = "0x400038C")] private Material m_ScreenSpaceShadowsMaterial; // Token: 0x0400044A RID: 1098 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400038D")] private RenderTargetHandle m_ScreenSpaceShadowmap; // Token: 0x0400044B RID: 1099 [FieldOffset(Offset = "0x74")] [Token(Token = "0x400038E")] private RenderTextureDescriptor m_RenderTextureDescriptor; // Token: 0x0400044C RID: 1100 [Token(Token = "0x400038F")] private const string m_ProfilerTag = "Resolve Shadows"; } }