using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000055 RID: 85 [Token(Token = "0x200004F")] internal class InvokeOnRenderObjectCallbackPass : ScriptableRenderPass { // Token: 0x06000117 RID: 279 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600010F")] [Address(RVA = "0x692D10", Offset = "0x691D10", VA = "0x180692D10")] public InvokeOnRenderObjectCallbackPass(RenderPassEvent evt) { } // Token: 0x06000118 RID: 280 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000110")] [Address(RVA = "0x692CF0", Offset = "0x691CF0", VA = "0x180692CF0", Slot = "7")] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { } } }