using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000044 RID: 68 [Token(Token = "0x200003E")] [VolumeComponentMenu("Post-processing/Lens Distortion")] [Serializable] public sealed class LensDistortion : VolumeComponent, IPostProcessComponent { // Token: 0x060000F4 RID: 244 RVA: 0x00002B08 File Offset: 0x00000D08 [Token(Token = "0x60000EC")] [Address(RVA = "0x692D40", Offset = "0x691D40", VA = "0x180692D40", Slot = "8")] public bool IsActive() { return default(bool); } // Token: 0x060000F5 RID: 245 RVA: 0x00002B20 File Offset: 0x00000D20 [Token(Token = "0x60000ED")] [Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690", Slot = "9")] public bool IsTileCompatible() { return default(bool); } // Token: 0x060000F6 RID: 246 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000EE")] [Address(RVA = "0x692E30", Offset = "0x691E30", VA = "0x180692E30")] public LensDistortion() { } // Token: 0x0400017B RID: 379 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000157")] [Tooltip("Total distortion amount.")] public ClampedFloatParameter intensity; // Token: 0x0400017C RID: 380 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000158")] [Tooltip("Intensity multiplier on X axis. Set it to 0 to disable distortion on this axis.")] public ClampedFloatParameter xMultiplier; // Token: 0x0400017D RID: 381 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000159")] [Tooltip("Intensity multiplier on Y axis. Set it to 0 to disable distortion on this axis.")] public ClampedFloatParameter yMultiplier; // Token: 0x0400017E RID: 382 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400015A")] [Tooltip("Distortion center point.")] public Vector2Parameter center; // Token: 0x0400017F RID: 383 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400015B")] [Tooltip("Global screen scaling.")] public ClampedFloatParameter scale; } }