using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000045 RID: 69 [Token(Token = "0x200003F")] [VolumeComponentMenu("Post-processing/Lift, Gamma, Gain")] [Serializable] public sealed class LiftGammaGain : VolumeComponent, IPostProcessComponent { // Token: 0x060000F7 RID: 247 RVA: 0x00002B38 File Offset: 0x00000D38 [Token(Token = "0x60000EF")] [Address(RVA = "0x692FA0", Offset = "0x691FA0", VA = "0x180692FA0", Slot = "8")] public bool IsActive() { return default(bool); } // Token: 0x060000F8 RID: 248 RVA: 0x00002B50 File Offset: 0x00000D50 [Token(Token = "0x60000F0")] [Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "9")] public bool IsTileCompatible() { return default(bool); } // Token: 0x060000F9 RID: 249 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000F1")] [Address(RVA = "0x693070", Offset = "0x692070", VA = "0x180693070")] public LiftGammaGain() { } // Token: 0x04000180 RID: 384 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400015C")] [Tooltip("Controls the darkest portions of the render.")] public Vector4Parameter lift; // Token: 0x04000181 RID: 385 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400015D")] [Tooltip("Power function that controls mid-range tones.")] public Vector4Parameter gamma; // Token: 0x04000182 RID: 386 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400015E")] [Tooltip("Controls the lightest portions of the render.")] public Vector4Parameter gain; } }