using System; using Cpp2IlInjected; using Unity.Collections; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x02000081 RID: 129 [Token(Token = "0x2000073")] [MovedFrom("UnityEngine.Rendering.LWRP")] public struct LightData { // Token: 0x0400029F RID: 671 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400025E")] public int mainLightIndex; // Token: 0x040002A0 RID: 672 [FieldOffset(Offset = "0x4")] [Token(Token = "0x400025F")] public int additionalLightsCount; // Token: 0x040002A1 RID: 673 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000260")] public NativeArray visibleLights; // Token: 0x040002A2 RID: 674 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000261")] public bool shadeAdditionalLightsPerVertex; // Token: 0x040002A3 RID: 675 [FieldOffset(Offset = "0x19")] [Token(Token = "0x4000262")] public bool supportsMixedLighting; } }