using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000033 RID: 51 [Token(Token = "0x200002D")] public struct LightInBin { // Token: 0x0400012B RID: 299 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000107")] public ushort lightIdx; // Token: 0x0400012C RID: 300 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4000108")] public float clusterImportance; } }