using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x0200007F RID: 127 [Token(Token = "0x2000071")] [MovedFrom("UnityEngine.Rendering.LWRP")] public enum MixedLightingSetup { // Token: 0x04000293 RID: 659 [Token(Token = "0x4000252")] None, // Token: 0x04000294 RID: 660 [Token(Token = "0x4000253")] ShadowMask, // Token: 0x04000295 RID: 661 [Token(Token = "0x4000254")] Subtractive } }