using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000046 RID: 70 [Token(Token = "0x2000040")] public enum MotionBlurMode { // Token: 0x04000184 RID: 388 [Token(Token = "0x4000160")] CameraOnly, // Token: 0x04000185 RID: 389 [Token(Token = "0x4000161")] CameraAndObjects } }