using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000049 RID: 73 [Token(Token = "0x2000043")] [Serializable] public sealed class MotionBlurModeParameter : VolumeParameter { // Token: 0x060000FD RID: 253 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000F5")] [Address(RVA = "0x6954A0", Offset = "0x6944A0", VA = "0x1806954A0")] public MotionBlurModeParameter(MotionBlurMode value, bool overrideState = false) { } } }