using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000047 RID: 71 [Token(Token = "0x2000041")] public enum MotionBlurQuality { // Token: 0x04000187 RID: 391 [Token(Token = "0x4000163")] Low, // Token: 0x04000188 RID: 392 [Token(Token = "0x4000164")] Medium, // Token: 0x04000189 RID: 393 [Token(Token = "0x4000165")] High } }