using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x0200004A RID: 74 [Token(Token = "0x2000044")] [Serializable] public sealed class MotionBlurQualityParameter : VolumeParameter { // Token: 0x060000FE RID: 254 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000F6")] [Address(RVA = "0x695500", Offset = "0x694500", VA = "0x180695500")] public MotionBlurQualityParameter(MotionBlurQuality value, bool overrideState = false) { } } }