using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000059 RID: 89 [Token(Token = "0x2000051")] public abstract class PerCameraRenderEffect : MonoBehaviour { // Token: 0x1700007D RID: 125 // (get) Token: 0x0600012B RID: 299 [Token(Token = "0x1700007D")] public abstract string BufferName { [Token(Token = "0x6000120")] [Address(Slot = "4")] get; } // Token: 0x0600012C RID: 300 [Token(Token = "0x6000121")] [Address(Slot = "5")] public abstract void RenderPass(CommandBuffer cmd, ScriptableRenderContext context, ref RenderingData renderingData); // Token: 0x1700007E RID: 126 // (get) Token: 0x0600012D RID: 301 RVA: 0x00002D18 File Offset: 0x00000F18 [Token(Token = "0x1700007E")] public virtual bool RequiresOpaqueTexture { [Token(Token = "0x6000122")] [Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690", Slot = "6")] get { return default(bool); } } // Token: 0x0600012E RID: 302 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000123")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] protected PerCameraRenderEffect() { } } }