using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x0200005C RID: 92 [Token(Token = "0x2000054")] internal class PostProcessPassCompat : ScriptableRenderPass { // Token: 0x06000137 RID: 311 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600012C")] [Address(RVA = "0x6960F0", Offset = "0x6950F0", VA = "0x1806960F0")] public PostProcessPassCompat(RenderPassEvent evt, bool renderOpaques = false) { } // Token: 0x06000138 RID: 312 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600012D")] [Address(RVA = "0x6960C0", Offset = "0x6950C0", VA = "0x1806960C0")] public void Setup(RenderTextureDescriptor baseDescriptor, RenderTargetHandle sourceHandle, RenderTargetHandle destinationHandle) { } // Token: 0x06000139 RID: 313 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600012E")] [Address(RVA = "0x695E10", Offset = "0x694E10", VA = "0x180695E10", Slot = "7")] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x040001D8 RID: 472 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40001AB")] private RenderTargetHandle m_Source; // Token: 0x040001D9 RID: 473 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x40001AC")] private RenderTargetHandle m_Destination; // Token: 0x040001DA RID: 474 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40001AD")] private RenderTextureDescriptor m_Descriptor; // Token: 0x040001DB RID: 475 [FieldOffset(Offset = "0xA4")] [Token(Token = "0x40001AE")] private RenderTargetHandle m_TemporaryColorTexture; // Token: 0x040001DC RID: 476 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40001AF")] private bool m_IsOpaquePostProcessing; // Token: 0x040001DD RID: 477 [Token(Token = "0x40001B0")] private const string k_RenderPostProcessingTag = "Render PostProcessing Effects (Compat)"; } }