using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000061 RID: 97 [Token(Token = "0x2000059")] public static class PostProcessUtils { // Token: 0x06000160 RID: 352 RVA: 0x00002EB0 File Offset: 0x000010B0 [Token(Token = "0x6000155")] [Address(RVA = "0x696370", Offset = "0x695370", VA = "0x180696370")] [Obsolete] public static int ConfigureDithering(PostProcessData data, int index, Camera camera, Material material) { return 0; } // Token: 0x06000161 RID: 353 RVA: 0x00002EC8 File Offset: 0x000010C8 [Token(Token = "0x6000156")] [Address(RVA = "0x696160", Offset = "0x695160", VA = "0x180696160")] public static int ConfigureDithering(PostProcessData data, int index, int cameraPixelWidth, int cameraPixelHeight, Material material) { return 0; } // Token: 0x06000162 RID: 354 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000157")] [Address(RVA = "0x696750", Offset = "0x695750", VA = "0x180696750")] [Obsolete] public static void ConfigureFilmGrain(PostProcessData data, FilmGrain settings, Camera camera, Material material) { } // Token: 0x06000163 RID: 355 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000158")] [Address(RVA = "0x6963F0", Offset = "0x6953F0", VA = "0x1806963F0")] public static void ConfigureFilmGrain(PostProcessData data, FilmGrain settings, int cameraPixelWidth, int cameraPixelHeight, Material material) { } // Token: 0x02000062 RID: 98 [Token(Token = "0x20000BA")] private static class ShaderConstants { // Token: 0x040001FB RID: 507 [Token(Token = "0x40004AC")] public static readonly int _Grain_Texture; // Token: 0x040001FC RID: 508 [Token(Token = "0x40004AD")] public static readonly int _Grain_Params; // Token: 0x040001FD RID: 509 [Token(Token = "0x40004AE")] public static readonly int _Grain_TilingParams; // Token: 0x040001FE RID: 510 [Token(Token = "0x40004AF")] public static readonly int _BlueNoise_Texture; // Token: 0x040001FF RID: 511 [Token(Token = "0x40004B0")] public static readonly int _Dithering_Params; } } }