using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000018 RID: 24 [Token(Token = "0x2000016")] public enum PostProcessingOption { // Token: 0x04000058 RID: 88 [Token(Token = "0x4000049")] None, // Token: 0x04000059 RID: 89 [Token(Token = "0x400004A")] Mobile, // Token: 0x0400005A RID: 90 [Token(Token = "0x400004B")] Full } }