using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000017 RID: 23 [Token(Token = "0x2000015")] public enum RenderFeaturesetOption { // Token: 0x04000055 RID: 85 [Token(Token = "0x4000046")] Mobile, // Token: 0x04000056 RID: 86 [Token(Token = "0x4000047")] FullyFeatured } }