using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x0200005D RID: 93 [Token(Token = "0x2000055")] internal class SceneViewDepthCopyPass : ScriptableRenderPass { // Token: 0x17000080 RID: 128 // (get) Token: 0x0600013A RID: 314 RVA: 0x00002D60 File Offset: 0x00000F60 // (set) Token: 0x0600013B RID: 315 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000080")] private RenderTargetHandle source { [Token(Token = "0x600012F")] [Address(RVA = "0x483190", Offset = "0x482190", VA = "0x180483190")] [CompilerGenerated] get { return default(RenderTargetHandle); } [Token(Token = "0x6000130")] [Address(RVA = "0x483380", Offset = "0x482380", VA = "0x180483380")] [CompilerGenerated] set { } } // Token: 0x0600013C RID: 316 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000131")] [Address(RVA = "0x6990C0", Offset = "0x6980C0", VA = "0x1806990C0")] public SceneViewDepthCopyPass(RenderPassEvent evt, Material copyDepthMaterial) { } // Token: 0x0600013D RID: 317 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000132")] [Address(RVA = "0x483380", Offset = "0x482380", VA = "0x180483380")] public void Setup(RenderTargetHandle source) { } // Token: 0x0600013E RID: 318 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000133")] [Address(RVA = "0x698C00", Offset = "0x697C00", VA = "0x180698C00", Slot = "7")] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x040001DF RID: 479 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40001B2")] private Material m_CopyDepthMaterial; // Token: 0x040001E0 RID: 480 [Token(Token = "0x40001B3")] private const string m_ProfilerTag = "Copy Depth for Scene View"; // Token: 0x040001E1 RID: 481 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40001B4")] private int m_ScaleBiasId; } }