using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x0200006A RID: 106 [Token(Token = "0x200005F")] [ExcludeFromPreset] [MovedFrom("UnityEngine.Rendering.LWRP")] public abstract class ScriptableRendererFeature : ScriptableObject { // Token: 0x17000099 RID: 153 // (get) Token: 0x060001B8 RID: 440 RVA: 0x00003168 File Offset: 0x00001368 [Token(Token = "0x17000098")] public bool isActive { [Token(Token = "0x60001A8")] [Address(RVA = "0x497570", Offset = "0x496570", VA = "0x180497570")] get { return default(bool); } } // Token: 0x060001B9 RID: 441 [Token(Token = "0x60001A9")] [Address(Slot = "4")] public abstract void Create(); // Token: 0x060001BA RID: 442 [Token(Token = "0x60001AA")] [Address(Slot = "5")] public abstract void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData); // Token: 0x060001BB RID: 443 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001AB")] [Address(RVA = "0x69AEA0", Offset = "0x699EA0", VA = "0x18069AEA0")] private void OnEnable() { } // Token: 0x060001BC RID: 444 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001AC")] [Address(RVA = "0x69AEA0", Offset = "0x699EA0", VA = "0x18069AEA0")] private void OnValidate() { } // Token: 0x060001BD RID: 445 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001AD")] [Address(RVA = "0x611070", Offset = "0x610070", VA = "0x180611070")] public void SetActive(bool active) { } // Token: 0x060001BE RID: 446 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001AE")] [Address(RVA = "0x69AEC0", Offset = "0x699EC0", VA = "0x18069AEC0")] protected ScriptableRendererFeature() { } // Token: 0x04000228 RID: 552 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40001F1")] [SerializeField] [HideInInspector] private bool m_Active; } }