using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x0200006C RID: 108 [Token(Token = "0x2000061")] [MovedFrom("UnityEngine.Rendering.LWRP")] public enum ShaderPathID { // Token: 0x0400022F RID: 559 [Token(Token = "0x40001F8")] Lit, // Token: 0x04000230 RID: 560 [Token(Token = "0x40001F9")] SimpleLit, // Token: 0x04000231 RID: 561 [Token(Token = "0x40001FA")] Unlit, // Token: 0x04000232 RID: 562 [Token(Token = "0x40001FB")] TerrainLit, // Token: 0x04000233 RID: 563 [Token(Token = "0x40001FC")] ParticlesLit, // Token: 0x04000234 RID: 564 [Token(Token = "0x40001FD")] ParticlesSimpleLit, // Token: 0x04000235 RID: 565 [Token(Token = "0x40001FE")] ParticlesUnlit, // Token: 0x04000236 RID: 566 [Token(Token = "0x40001FF")] BakedLit, // Token: 0x04000237 RID: 567 [Token(Token = "0x4000200")] Count } }