using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000084 RID: 132 [Token(Token = "0x2000076")] internal static class ShaderPropertyId { // Token: 0x040002D4 RID: 724 [Token(Token = "0x4000293")] public static readonly int scaledScreenParams; // Token: 0x040002D5 RID: 725 [Token(Token = "0x4000294")] public static readonly int worldSpaceCameraPos; // Token: 0x040002D6 RID: 726 [Token(Token = "0x4000295")] public static readonly int screenParams; // Token: 0x040002D7 RID: 727 [Token(Token = "0x4000296")] public static readonly int projectionParams; // Token: 0x040002D8 RID: 728 [Token(Token = "0x4000297")] public static readonly int zBufferParams; // Token: 0x040002D9 RID: 729 [Token(Token = "0x4000298")] public static readonly int orthoParams; // Token: 0x040002DA RID: 730 [Token(Token = "0x4000299")] public static readonly int viewMatrix; // Token: 0x040002DB RID: 731 [Token(Token = "0x400029A")] public static readonly int projectionMatrix; // Token: 0x040002DC RID: 732 [Token(Token = "0x400029B")] public static readonly int viewAndProjectionMatrix; // Token: 0x040002DD RID: 733 [Token(Token = "0x400029C")] public static readonly int inverseViewMatrix; // Token: 0x040002DE RID: 734 [Token(Token = "0x400029D")] public static readonly int inverseViewAndProjectionMatrix; // Token: 0x040002DF RID: 735 [Token(Token = "0x400029E")] public static readonly int cameraProjectionMatrix; // Token: 0x040002E0 RID: 736 [Token(Token = "0x400029F")] public static readonly int inverseCameraProjectionMatrix; // Token: 0x040002E1 RID: 737 [Token(Token = "0x40002A0")] public static readonly int worldToCameraMatrix; // Token: 0x040002E2 RID: 738 [Token(Token = "0x40002A1")] public static readonly int cameraToWorldMatrix; } }