using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x02000023 RID: 35 [Token(Token = "0x2000021")] [MovedFrom("UnityEngine.Rendering.LWRP")] public enum ShaderVariantLogLevel { // Token: 0x04000089 RID: 137 [Token(Token = "0x400007A")] Disabled, // Token: 0x0400008A RID: 138 [Token(Token = "0x400007B")] OnlyUniversalRPShaders, // Token: 0x0400008B RID: 139 [Token(Token = "0x400007C")] AllShaders } }