using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x0200001C RID: 28 [Token(Token = "0x200001A")] [MovedFrom("UnityEngine.Rendering.LWRP")] public enum ShadowCascadesOption { // Token: 0x04000067 RID: 103 [Token(Token = "0x4000058")] NoCascades, // Token: 0x04000068 RID: 104 [Token(Token = "0x4000059")] TwoCascades, // Token: 0x04000069 RID: 105 [Token(Token = "0x400005A")] FourCascades } }