using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x0200001E RID: 30 [Token(Token = "0x200001C")] [MovedFrom("UnityEngine.Rendering.LWRP")] public enum ShadowResolution { // Token: 0x0400006F RID: 111 [Token(Token = "0x4000060")] _256 = 256, // Token: 0x04000070 RID: 112 [Token(Token = "0x4000061")] _512 = 512, // Token: 0x04000071 RID: 113 [Token(Token = "0x4000062")] _1024 = 1024, // Token: 0x04000072 RID: 114 [Token(Token = "0x4000063")] _2048 = 2048, // Token: 0x04000073 RID: 115 [Token(Token = "0x4000064")] _4096 = 4096 } }