using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x02000016 RID: 22 [Token(Token = "0x2000014")] [MovedFrom("UnityEngine.Rendering.LWRP")] [Serializable] public class StencilStateData { // Token: 0x06000052 RID: 82 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000050")] [Address(RVA = "0x6A3500", Offset = "0x6A2500", VA = "0x1806A3500")] public StencilStateData() { } // Token: 0x0400004E RID: 78 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400003F")] public bool overrideStencilState; // Token: 0x0400004F RID: 79 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4000040")] public int stencilReference; // Token: 0x04000050 RID: 80 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000041")] public CompareFunction stencilCompareFunction; // Token: 0x04000051 RID: 81 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000042")] public StencilOp passOperation; // Token: 0x04000052 RID: 82 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000043")] public StencilOp failOperation; // Token: 0x04000053 RID: 83 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4000044")] public StencilOp zFailOperation; } }