using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000050 RID: 80 [Token(Token = "0x200004A")] [Serializable] public sealed class TonemappingModeParameter : VolumeParameter { // Token: 0x0600010B RID: 267 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000103")] [Address(RVA = "0x6A3510", Offset = "0x6A2510", VA = "0x1806A3510")] public TonemappingModeParameter(TonemappingMode value, bool overrideState = false) { } } }