using System; using System.ComponentModel; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000028 RID: 40 [Token(Token = "0x2000026")] [ExcludeFromPreset] public class UniversalRenderPipelineAsset : RenderPipelineAsset, ISerializationCallbackReceiver { // Token: 0x06000053 RID: 83 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000051")] [Address(RVA = "0x6A4D20", Offset = "0x6A3D20", VA = "0x1806A4D20")] public ScriptableRendererData LoadBuiltinRendererData(RendererType type = RendererType.ForwardRenderer) { return null; } // Token: 0x06000054 RID: 84 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000052")] [Address(RVA = "0x6A4700", Offset = "0x6A3700", VA = "0x1806A4700", Slot = "22")] protected override RenderPipeline CreatePipeline() { return null; } // Token: 0x06000055 RID: 85 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000053")] [Address(RVA = "0x6A49E0", Offset = "0x6A39E0", VA = "0x1806A49E0")] private void DestroyRenderers() { } // Token: 0x06000056 RID: 86 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000054")] [Address(RVA = "0x6A4F00", Offset = "0x6A3F00", VA = "0x1806A4F00", Slot = "23")] protected override void OnValidate() { } // Token: 0x06000057 RID: 87 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000055")] [Address(RVA = "0x6A4E80", Offset = "0x6A3E80", VA = "0x1806A4E80", Slot = "24")] protected override void OnDisable() { } // Token: 0x06000058 RID: 88 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000056")] [Address(RVA = "0x6A4860", Offset = "0x6A3860", VA = "0x1806A4860")] private void CreateRenderers() { } // Token: 0x06000059 RID: 89 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000057")] [Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0")] private Material GetMaterial(DefaultMaterialType materialType) { return null; } // Token: 0x17000044 RID: 68 // (get) Token: 0x0600005A RID: 90 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000044")] public ScriptableRenderer scriptableRenderer { [Token(Token = "0x6000058")] [Address(RVA = "0x6A58C0", Offset = "0x6A48C0", VA = "0x1806A58C0")] get { return null; } } // Token: 0x0600005B RID: 91 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000059")] [Address(RVA = "0x6A4A40", Offset = "0x6A3A40", VA = "0x1806A4A40")] public ScriptableRenderer GetRenderer(int index) { return null; } // Token: 0x17000045 RID: 69 // (get) Token: 0x0600005C RID: 92 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000045")] internal ScriptableRendererData scriptableRendererData { [Token(Token = "0x600005A")] [Address(RVA = "0x6A57F0", Offset = "0x6A47F0", VA = "0x1806A57F0")] get { return null; } } // Token: 0x17000046 RID: 70 // (get) Token: 0x0600005D RID: 93 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000046")] internal int[] rendererIndexList { [Token(Token = "0x600005B")] [Address(RVA = "0x6A5760", Offset = "0x6A4760", VA = "0x1806A5760")] get { return null; } } // Token: 0x17000047 RID: 71 // (get) Token: 0x0600005E RID: 94 RVA: 0x00002478 File Offset: 0x00000678 // (set) Token: 0x0600005F RID: 95 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000047")] public RenderFeaturesetOption renderFeatureset { [Token(Token = "0x600005C")] [Address(RVA = "0x4B4FD0", Offset = "0x4B3FD0", VA = "0x1804B4FD0")] get { return RenderFeaturesetOption.Mobile; } [Token(Token = "0x600005D")] [Address(RVA = "0x6A5CD0", Offset = "0x6A4CD0", VA = "0x1806A5CD0")] set { } } // Token: 0x17000048 RID: 72 // (get) Token: 0x06000060 RID: 96 RVA: 0x00002490 File Offset: 0x00000690 // (set) Token: 0x06000061 RID: 97 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000048")] public PostProcessingOption postProcessing { [Token(Token = "0x600005E")] [Address(RVA = "0x4B5090", Offset = "0x4B4090", VA = "0x1804B5090")] get { return PostProcessingOption.None; } [Token(Token = "0x600005F")] [Address(RVA = "0x678D40", Offset = "0x677D40", VA = "0x180678D40")] set { } } // Token: 0x17000049 RID: 73 // (get) Token: 0x06000062 RID: 98 RVA: 0x000024A8 File Offset: 0x000006A8 // (set) Token: 0x06000063 RID: 99 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000049")] public DepthTextureRenderMode depthTextureMode { [Token(Token = "0x6000060")] [Address(RVA = "0x4B5080", Offset = "0x4B4080", VA = "0x1804B5080")] get { return DepthTextureRenderMode.Required; } [Token(Token = "0x6000061")] [Address(RVA = "0x6904F0", Offset = "0x68F4F0", VA = "0x1806904F0")] set { } } // Token: 0x1700004A RID: 74 // (get) Token: 0x06000064 RID: 100 RVA: 0x000024C0 File Offset: 0x000006C0 // (set) Token: 0x06000065 RID: 101 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700004A")] public OpaqueTextureRenderMode opaqueTextureMode { [Token(Token = "0x6000062")] [Address(RVA = "0x56DD20", Offset = "0x56CD20", VA = "0x18056DD20")] get { return OpaqueTextureRenderMode.Required; } [Token(Token = "0x6000063")] [Address(RVA = "0x56DEE0", Offset = "0x56CEE0", VA = "0x18056DEE0")] set { } } // Token: 0x1700004B RID: 75 // (get) Token: 0x06000066 RID: 102 RVA: 0x000024D8 File Offset: 0x000006D8 // (set) Token: 0x06000067 RID: 103 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700004B")] public NormalMappingOption normalMapping { [Token(Token = "0x6000064")] [Address(RVA = "0x56DCF0", Offset = "0x56CCF0", VA = "0x18056DCF0")] get { return NormalMappingOption.Enabled; } [Token(Token = "0x6000065")] [Address(RVA = "0x56DCB0", Offset = "0x56CCB0", VA = "0x18056DCB0")] set { } } // Token: 0x1700004C RID: 76 // (get) Token: 0x06000068 RID: 104 RVA: 0x000024F0 File Offset: 0x000006F0 [Token(Token = "0x1700004C")] public Downsampling opaqueDownsampling { [Token(Token = "0x6000066")] [Address(RVA = "0x66A4F0", Offset = "0x6694F0", VA = "0x18066A4F0")] get { return Downsampling.None; } } // Token: 0x1700004D RID: 77 // (get) Token: 0x06000069 RID: 105 RVA: 0x00002508 File Offset: 0x00000708 [Token(Token = "0x1700004D")] public bool supportsTerrainHoles { [Token(Token = "0x6000067")] [Address(RVA = "0x6A5B60", Offset = "0x6A4B60", VA = "0x1806A5B60")] get { return default(bool); } } // Token: 0x1700004E RID: 78 // (get) Token: 0x0600006A RID: 106 RVA: 0x00002520 File Offset: 0x00000720 // (set) Token: 0x0600006B RID: 107 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700004E")] public bool supportsHDR { [Token(Token = "0x6000068")] [Address(RVA = "0x6A5B20", Offset = "0x6A4B20", VA = "0x1806A5B20")] get { return default(bool); } [Token(Token = "0x6000069")] [Address(RVA = "0x6A5EC0", Offset = "0x6A4EC0", VA = "0x1806A5EC0")] set { } } // Token: 0x1700004F RID: 79 // (get) Token: 0x0600006C RID: 108 RVA: 0x00002538 File Offset: 0x00000738 // (set) Token: 0x0600006D RID: 109 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700004F")] public int msaaSampleCount { [Token(Token = "0x600006A")] [Address(RVA = "0x483190", Offset = "0x482190", VA = "0x180483190")] get { return 0; } [Token(Token = "0x600006B")] [Address(RVA = "0x483380", Offset = "0x482380", VA = "0x180483380")] set { } } // Token: 0x17000050 RID: 80 // (get) Token: 0x0600006E RID: 110 RVA: 0x00002550 File Offset: 0x00000750 // (set) Token: 0x0600006F RID: 111 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000050")] public float renderScale { [Token(Token = "0x600006C")] [Address(RVA = "0x506320", Offset = "0x505320", VA = "0x180506320")] get { return 0f; } [Token(Token = "0x600006D")] [Address(RVA = "0x6A5D80", Offset = "0x6A4D80", VA = "0x1806A5D80")] set { } } // Token: 0x17000051 RID: 81 // (get) Token: 0x06000070 RID: 112 RVA: 0x00002568 File Offset: 0x00000768 // (set) Token: 0x06000071 RID: 113 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000051")] public float renderMaxMP { [Token(Token = "0x600006E")] [Address(RVA = "0x6A5750", Offset = "0x6A4750", VA = "0x1806A5750")] get { return 0f; } [Token(Token = "0x600006F")] [Address(RVA = "0x6A5CE0", Offset = "0x6A4CE0", VA = "0x1806A5CE0")] set { } } // Token: 0x17000052 RID: 82 // (get) Token: 0x06000072 RID: 114 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000052")] public RecRoomQualityConfig RecRoomQualityConfig { [Token(Token = "0x6000070")] [Address(RVA = "0x4177C0", Offset = "0x4167C0", VA = "0x1804177C0")] get { return null; } } // Token: 0x17000053 RID: 83 // (get) Token: 0x06000073 RID: 115 RVA: 0x00002580 File Offset: 0x00000780 [Token(Token = "0x17000053")] public LightRenderingMode mainLightRenderingMode { [Token(Token = "0x6000071")] [Address(RVA = "0x6A5700", Offset = "0x6A4700", VA = "0x1806A5700")] get { return LightRenderingMode.Disabled; } } // Token: 0x17000054 RID: 84 // (get) Token: 0x06000074 RID: 116 RVA: 0x00002598 File Offset: 0x00000798 [Token(Token = "0x17000054")] public bool supportsMainLightShadows { [Token(Token = "0x6000072")] [Address(RVA = "0x6A5B30", Offset = "0x6A4B30", VA = "0x1806A5B30")] get { return default(bool); } } // Token: 0x17000055 RID: 85 // (get) Token: 0x06000075 RID: 117 RVA: 0x000025B0 File Offset: 0x000007B0 [Token(Token = "0x17000055")] public int mainLightShadowmapResolution { [Token(Token = "0x6000073")] [Address(RVA = "0x4F3F50", Offset = "0x4F2F50", VA = "0x1804F3F50")] get { return 0; } } // Token: 0x17000056 RID: 86 // (get) Token: 0x06000076 RID: 118 RVA: 0x000025C8 File Offset: 0x000007C8 [Token(Token = "0x17000056")] public LightRenderingMode additionalLightsRenderingMode { [Token(Token = "0x6000074")] [Address(RVA = "0x6A5570", Offset = "0x6A4570", VA = "0x1806A5570")] get { return LightRenderingMode.Disabled; } } // Token: 0x17000057 RID: 87 // (get) Token: 0x06000077 RID: 119 RVA: 0x000025E0 File Offset: 0x000007E0 [Token(Token = "0x17000057")] public bool supportsAdditionalLightShadows { [Token(Token = "0x6000075")] [Address(RVA = "0x6A5B00", Offset = "0x6A4B00", VA = "0x1806A5B00")] get { return default(bool); } } // Token: 0x17000058 RID: 88 // (get) Token: 0x06000078 RID: 120 RVA: 0x000025F8 File Offset: 0x000007F8 [Token(Token = "0x17000058")] public int additionalLightsShadowmapResolution { [Token(Token = "0x6000076")] [Address(RVA = "0x4AF6B0", Offset = "0x4AE6B0", VA = "0x1804AF6B0")] get { return 0; } } // Token: 0x17000059 RID: 89 // (get) Token: 0x06000079 RID: 121 RVA: 0x00002610 File Offset: 0x00000810 // (set) Token: 0x0600007A RID: 122 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000059")] public float shadowDistance { [Token(Token = "0x6000077")] [Address(RVA = "0x6A5AF0", Offset = "0x6A4AF0", VA = "0x1806A5AF0")] get { return 0f; } [Token(Token = "0x6000078")] [Address(RVA = "0x6A5E40", Offset = "0x6A4E40", VA = "0x1806A5E40")] set { } } // Token: 0x1700005A RID: 90 // (get) Token: 0x0600007B RID: 123 RVA: 0x00002628 File Offset: 0x00000828 // (set) Token: 0x0600007C RID: 124 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700005A")] public ShadowCascadesOption shadowCascadeOption { [Token(Token = "0x6000079")] [Address(RVA = "0x6A5AE0", Offset = "0x6A4AE0", VA = "0x1806A5AE0")] get { return ShadowCascadesOption.NoCascades; } [Token(Token = "0x600007A")] [Address(RVA = "0x6A5E30", Offset = "0x6A4E30", VA = "0x1806A5E30")] set { } } // Token: 0x1700005B RID: 91 // (get) Token: 0x0600007D RID: 125 RVA: 0x00002640 File Offset: 0x00000840 [Token(Token = "0x1700005B")] public float cascade2Split { [Token(Token = "0x600007B")] [Address(RVA = "0x6A5580", Offset = "0x6A4580", VA = "0x1806A5580")] get { return 0f; } } // Token: 0x1700005C RID: 92 // (get) Token: 0x0600007E RID: 126 RVA: 0x00002658 File Offset: 0x00000858 [Token(Token = "0x1700005C")] public Vector3 cascade4Split { [Token(Token = "0x600007C")] [Address(RVA = "0x6A5590", Offset = "0x6A4590", VA = "0x1806A5590")] get { return default(Vector3); } } // Token: 0x1700005D RID: 93 // (get) Token: 0x0600007F RID: 127 RVA: 0x00002670 File Offset: 0x00000870 // (set) Token: 0x06000080 RID: 128 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700005D")] public float mainLightShadowDepthBias { [Token(Token = "0x600007D")] [Address(RVA = "0x6A5710", Offset = "0x6A4710", VA = "0x1806A5710")] get { return 0f; } [Token(Token = "0x600007E")] [Address(RVA = "0x6A5C60", Offset = "0x6A4C60", VA = "0x1806A5C60")] set { } } // Token: 0x1700005E RID: 94 // (get) Token: 0x06000081 RID: 129 RVA: 0x00002688 File Offset: 0x00000888 // (set) Token: 0x06000082 RID: 130 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700005E")] public float mainLightShadowNormalBias { [Token(Token = "0x600007F")] [Address(RVA = "0x6A5720", Offset = "0x6A4720", VA = "0x1806A5720")] get { return 0f; } [Token(Token = "0x6000080")] [Address(RVA = "0x6A5C80", Offset = "0x6A4C80", VA = "0x1806A5C80")] set { } } // Token: 0x1700005F RID: 95 // (get) Token: 0x06000083 RID: 131 RVA: 0x000026A0 File Offset: 0x000008A0 // (set) Token: 0x06000084 RID: 132 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700005F")] public float mainLightShadowSampleBias { [Token(Token = "0x6000081")] [Address(RVA = "0x6A5730", Offset = "0x6A4730", VA = "0x1806A5730")] get { return 0f; } [Token(Token = "0x6000082")] [Address(RVA = "0x6A5CA0", Offset = "0x6A4CA0", VA = "0x1806A5CA0")] set { } } // Token: 0x17000060 RID: 96 // (get) Token: 0x06000085 RID: 133 RVA: 0x000026B8 File Offset: 0x000008B8 // (set) Token: 0x06000086 RID: 134 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000060")] public float additionalLightShadowDepthBias { [Token(Token = "0x6000083")] [Address(RVA = "0x6A5540", Offset = "0x6A4540", VA = "0x1806A5540")] get { return 0f; } [Token(Token = "0x6000084")] [Address(RVA = "0x6A5B80", Offset = "0x6A4B80", VA = "0x1806A5B80")] set { } } // Token: 0x17000061 RID: 97 // (get) Token: 0x06000087 RID: 135 RVA: 0x000026D0 File Offset: 0x000008D0 // (set) Token: 0x06000088 RID: 136 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000061")] public float additionalLightShadowNormalBias { [Token(Token = "0x6000085")] [Address(RVA = "0x6A5550", Offset = "0x6A4550", VA = "0x1806A5550")] get { return 0f; } [Token(Token = "0x6000086")] [Address(RVA = "0x6A5BA0", Offset = "0x6A4BA0", VA = "0x1806A5BA0")] set { } } // Token: 0x17000062 RID: 98 // (get) Token: 0x06000089 RID: 137 RVA: 0x000026E8 File Offset: 0x000008E8 // (set) Token: 0x0600008A RID: 138 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000062")] public float additionalLightShadowSampleBias { [Token(Token = "0x6000087")] [Address(RVA = "0x6A5560", Offset = "0x6A4560", VA = "0x1806A5560")] get { return 0f; } [Token(Token = "0x6000088")] [Address(RVA = "0x6A5BC0", Offset = "0x6A4BC0", VA = "0x1806A5BC0")] set { } } // Token: 0x17000063 RID: 99 // (get) Token: 0x0600008B RID: 139 RVA: 0x00002700 File Offset: 0x00000900 [Token(Token = "0x17000063")] public bool supportsSoftShadows { [Token(Token = "0x6000089")] [Address(RVA = "0x6A5B50", Offset = "0x6A4B50", VA = "0x1806A5B50")] get { return default(bool); } } // Token: 0x17000064 RID: 100 // (get) Token: 0x0600008C RID: 140 RVA: 0x00002718 File Offset: 0x00000918 // (set) Token: 0x0600008D RID: 141 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000064")] public bool supportsDynamicBatching { [Token(Token = "0x600008A")] [Address(RVA = "0x6A5B10", Offset = "0x6A4B10", VA = "0x1806A5B10")] get { return default(bool); } [Token(Token = "0x600008B")] [Address(RVA = "0x6A5EB0", Offset = "0x6A4EB0", VA = "0x1806A5EB0")] set { } } // Token: 0x17000065 RID: 101 // (get) Token: 0x0600008E RID: 142 RVA: 0x00002730 File Offset: 0x00000930 [Token(Token = "0x17000065")] public bool supportsMixedLighting { [Token(Token = "0x600008C")] [Address(RVA = "0x6A5B40", Offset = "0x6A4B40", VA = "0x1806A5B40")] get { return default(bool); } } // Token: 0x17000066 RID: 102 // (get) Token: 0x0600008F RID: 143 RVA: 0x00002748 File Offset: 0x00000948 // (set) Token: 0x06000090 RID: 144 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000066")] public ShaderVariantLogLevel shaderVariantLogLevel { [Token(Token = "0x600008D")] [Address(RVA = "0x6A5AD0", Offset = "0x6A4AD0", VA = "0x1806A5AD0")] get { return ShaderVariantLogLevel.Disabled; } [Token(Token = "0x600008E")] [Address(RVA = "0x6A5E20", Offset = "0x6A4E20", VA = "0x1806A5E20")] set { } } // Token: 0x17000067 RID: 103 // (get) Token: 0x06000091 RID: 145 RVA: 0x00002760 File Offset: 0x00000960 [Token(Token = "0x17000067")] public PipelineDebugLevel debugLevel { [Token(Token = "0x600008F")] [Address(RVA = "0x6A55D0", Offset = "0x6A45D0", VA = "0x1806A55D0")] get { return PipelineDebugLevel.Disabled; } } // Token: 0x17000068 RID: 104 // (get) Token: 0x06000092 RID: 146 RVA: 0x00002778 File Offset: 0x00000978 // (set) Token: 0x06000093 RID: 147 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000068")] public bool useSRPBatcher { [Token(Token = "0x6000090")] [Address(RVA = "0x6A5B70", Offset = "0x6A4B70", VA = "0x1806A5B70")] get { return default(bool); } [Token(Token = "0x6000091")] [Address(RVA = "0x6A5ED0", Offset = "0x6A4ED0", VA = "0x1806A5ED0")] set { } } // Token: 0x17000069 RID: 105 // (get) Token: 0x06000094 RID: 148 RVA: 0x00002790 File Offset: 0x00000990 // (set) Token: 0x06000095 RID: 149 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000069")] public PostProcessingFeatureSet postProcessingFeatureSet { [Token(Token = "0x6000092")] [Address(RVA = "0x6A5740", Offset = "0x6A4740", VA = "0x1806A5740")] get { return PostProcessingFeatureSet.Integrated; } [Token(Token = "0x6000093")] [Address(RVA = "0x6A5CC0", Offset = "0x6A4CC0", VA = "0x1806A5CC0")] set { } } // Token: 0x1700006A RID: 106 // (get) Token: 0x06000096 RID: 150 RVA: 0x000027A8 File Offset: 0x000009A8 // (set) Token: 0x06000097 RID: 151 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700006A")] public ColorGradingMode colorGradingMode { [Token(Token = "0x6000094")] [Address(RVA = "0x6A55C0", Offset = "0x6A45C0", VA = "0x1806A55C0")] get { return ColorGradingMode.LowDynamicRange; } [Token(Token = "0x6000095")] [Address(RVA = "0x6A5C50", Offset = "0x6A4C50", VA = "0x1806A5C50")] set { } } // Token: 0x1700006B RID: 107 // (get) Token: 0x06000098 RID: 152 RVA: 0x000027C0 File Offset: 0x000009C0 // (set) Token: 0x06000099 RID: 153 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700006B")] public int colorGradingLutSize { [Token(Token = "0x6000096")] [Address(RVA = "0x6A55B0", Offset = "0x6A45B0", VA = "0x1806A55B0")] get { return 0; } [Token(Token = "0x6000097")] [Address(RVA = "0x6A5BE0", Offset = "0x6A4BE0", VA = "0x1806A5BE0")] set { } } // Token: 0x1700006C RID: 108 // (get) Token: 0x0600009A RID: 154 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x1700006C")] public override Material defaultMaterial { [Token(Token = "0x6000098")] [Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0", Slot = "5")] get { return null; } } // Token: 0x1700006D RID: 109 // (get) Token: 0x0600009B RID: 155 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x1700006D")] public override Material defaultParticleMaterial { [Token(Token = "0x6000099")] [Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0", Slot = "12")] get { return null; } } // Token: 0x1700006E RID: 110 // (get) Token: 0x0600009C RID: 156 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x1700006E")] public override Material defaultLineMaterial { [Token(Token = "0x600009A")] [Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0", Slot = "13")] get { return null; } } // Token: 0x1700006F RID: 111 // (get) Token: 0x0600009D RID: 157 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x1700006F")] public override Material defaultTerrainMaterial { [Token(Token = "0x600009B")] [Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0", Slot = "14")] get { return null; } } // Token: 0x17000070 RID: 112 // (get) Token: 0x0600009E RID: 158 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000070")] public override Material defaultUIMaterial { [Token(Token = "0x600009C")] [Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0", Slot = "15")] get { return null; } } // Token: 0x17000071 RID: 113 // (get) Token: 0x0600009F RID: 159 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000071")] public override Material defaultUIOverdrawMaterial { [Token(Token = "0x600009D")] [Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0", Slot = "16")] get { return null; } } // Token: 0x17000072 RID: 114 // (get) Token: 0x060000A0 RID: 160 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000072")] public override Material defaultUIETC1SupportedMaterial { [Token(Token = "0x600009E")] [Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0", Slot = "17")] get { return null; } } // Token: 0x17000073 RID: 115 // (get) Token: 0x060000A1 RID: 161 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000073")] public override Material default2DMaterial { [Token(Token = "0x600009F")] [Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0", Slot = "18")] get { return null; } } // Token: 0x17000074 RID: 116 // (get) Token: 0x060000A2 RID: 162 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000074")] public override Shader defaultShader { [Token(Token = "0x60000A0")] [Address(RVA = "0x6A55E0", Offset = "0x6A45E0", VA = "0x1806A55E0", Slot = "19")] get { return null; } } // Token: 0x060000A3 RID: 163 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000A1")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "25")] public void OnBeforeSerialize() { } // Token: 0x060000A4 RID: 164 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000A2")] [Address(RVA = "0x6A4D80", Offset = "0x6A3D80", VA = "0x1806A4D80", Slot = "26")] public void OnAfterDeserialize() { } // Token: 0x060000A5 RID: 165 RVA: 0x000027D8 File Offset: 0x000009D8 [Token(Token = "0x60000A3")] [Address(RVA = "0x6A5290", Offset = "0x6A4290", VA = "0x1806A5290")] private float ValidateShadowBias(float value) { return 0f; } // Token: 0x060000A6 RID: 166 RVA: 0x000027F0 File Offset: 0x000009F0 [Token(Token = "0x60000A4")] [Address(RVA = "0x6A5320", Offset = "0x6A4320", VA = "0x1806A5320")] private float ValidateShadowSampleBias(float value) { return 0f; } // Token: 0x060000A7 RID: 167 RVA: 0x00002808 File Offset: 0x00000A08 [Token(Token = "0x60000A5")] [Address(RVA = "0x6A4F80", Offset = "0x6A3F80", VA = "0x1806A4F80")] private float ValidateRenderMaxMP(float value) { return 0f; } // Token: 0x060000A8 RID: 168 RVA: 0x00002820 File Offset: 0x00000A20 [Token(Token = "0x60000A6")] [Address(RVA = "0x6A5010", Offset = "0x6A4010", VA = "0x1806A5010")] private float ValidateRenderScale(float value) { return 0f; } // Token: 0x060000A9 RID: 169 RVA: 0x00002838 File Offset: 0x00000A38 [Token(Token = "0x60000A7")] [Address(RVA = "0x6A50B0", Offset = "0x6A40B0", VA = "0x1806A50B0")] internal bool ValidateRendererDataList(bool partial = false) { return default(bool); } // Token: 0x060000AA RID: 170 RVA: 0x00002850 File Offset: 0x00000A50 [Token(Token = "0x60000A8")] [Address(RVA = "0x6A51E0", Offset = "0x6A41E0", VA = "0x1806A51E0")] internal bool ValidateRendererData(int index) { return default(bool); } // Token: 0x060000AB RID: 171 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000A9")] [Address(RVA = "0x6A53B0", Offset = "0x6A43B0", VA = "0x1806A53B0")] public UniversalRenderPipelineAsset() { } // Token: 0x04000099 RID: 153 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400008A")] private Shader m_DefaultShader; // Token: 0x0400009A RID: 154 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400008B")] private ScriptableRenderer[] m_Renderers; // Token: 0x0400009B RID: 155 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400008C")] [SerializeField] private int k_AssetVersion; // Token: 0x0400009C RID: 156 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400008D")] [SerializeField] private int k_AssetPreviousVersion; // Token: 0x0400009D RID: 157 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400008E")] [SerializeField] private RendererType m_RendererType; // Token: 0x0400009E RID: 158 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400008F")] [SerializeField] [EditorBrowsable(EditorBrowsableState.Never)] internal ScriptableRendererData m_RendererData; // Token: 0x0400009F RID: 159 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000090")] [SerializeField] internal ScriptableRendererData[] m_RendererDataList; // Token: 0x040000A0 RID: 160 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000091")] [SerializeField] internal int m_DefaultRendererIndex; // Token: 0x040000A1 RID: 161 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4000092")] [SerializeField] private RenderFeaturesetOption m_RenderFeatureset; // Token: 0x040000A2 RID: 162 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000093")] [SerializeField] private PostProcessingOption m_PostProcessing; // Token: 0x040000A3 RID: 163 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4000094")] [SerializeField] private DepthTextureRenderMode m_DepthTextureMode; // Token: 0x040000A4 RID: 164 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000095")] [SerializeField] private OpaqueTextureRenderMode m_OpaqueTextureMode; // Token: 0x040000A5 RID: 165 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x4000096")] [SerializeField] private NormalMappingOption m_NormalMapping; // Token: 0x040000A6 RID: 166 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000097")] [SerializeField] private Downsampling m_OpaqueDownsampling; // Token: 0x040000A7 RID: 167 [FieldOffset(Offset = "0x64")] [Token(Token = "0x4000098")] [SerializeField] private bool m_SupportsTerrainHoles; // Token: 0x040000A8 RID: 168 [FieldOffset(Offset = "0x65")] [Token(Token = "0x4000099")] [SerializeField] private bool m_SupportsHDR; // Token: 0x040000A9 RID: 169 [FieldOffset(Offset = "0x68")] [Token(Token = "0x400009A")] [SerializeField] private MsaaQuality m_MSAA; // Token: 0x040000AA RID: 170 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x400009B")] [SerializeField] private float m_RenderScale; // Token: 0x040000AB RID: 171 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400009C")] [SerializeField] private float m_RenderMaxMP; // Token: 0x040000AC RID: 172 [FieldOffset(Offset = "0x78")] [Token(Token = "0x400009D")] [SerializeField] private RecRoomQualityConfig m_RecRoomQualityConfig; // Token: 0x040000AD RID: 173 [FieldOffset(Offset = "0x80")] [Token(Token = "0x400009E")] [SerializeField] private LightRenderingMode m_MainLightRenderingMode; // Token: 0x040000AE RID: 174 [FieldOffset(Offset = "0x84")] [Token(Token = "0x400009F")] [SerializeField] private bool m_MainLightShadowsSupported; // Token: 0x040000AF RID: 175 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40000A0")] [SerializeField] private ShadowResolution m_MainLightShadowmapResolution; // Token: 0x040000B0 RID: 176 [FieldOffset(Offset = "0x8C")] [Token(Token = "0x40000A1")] [SerializeField] private LightRenderingMode m_AdditionalLightsRenderingMode; // Token: 0x040000B1 RID: 177 [FieldOffset(Offset = "0x90")] [Token(Token = "0x40000A2")] [SerializeField] private int m_AdditionalLightsPerObjectLimit; // Token: 0x040000B2 RID: 178 [FieldOffset(Offset = "0x94")] [Token(Token = "0x40000A3")] [SerializeField] private bool m_AdditionalLightShadowsSupported; // Token: 0x040000B3 RID: 179 [FieldOffset(Offset = "0x98")] [Token(Token = "0x40000A4")] [SerializeField] private ShadowResolution m_AdditionalLightsShadowmapResolution; // Token: 0x040000B4 RID: 180 [FieldOffset(Offset = "0x9C")] [Token(Token = "0x40000A5")] [SerializeField] private float m_ShadowDistance; // Token: 0x040000B5 RID: 181 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40000A6")] [SerializeField] private ShadowCascadesOption m_ShadowCascades; // Token: 0x040000B6 RID: 182 [FieldOffset(Offset = "0xA4")] [Token(Token = "0x40000A7")] [SerializeField] private float m_Cascade2Split; // Token: 0x040000B7 RID: 183 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40000A8")] [SerializeField] private Vector3 m_Cascade4Split; // Token: 0x040000B8 RID: 184 [FieldOffset(Offset = "0xB4")] [Token(Token = "0x40000A9")] [SerializeField] private float m_MainLightShadowDepthBias; // Token: 0x040000B9 RID: 185 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x40000AA")] [SerializeField] private float m_MainLightShadowNormalBias; // Token: 0x040000BA RID: 186 [FieldOffset(Offset = "0xBC")] [Token(Token = "0x40000AB")] [SerializeField] private float m_MainLightShadowSampleBias; // Token: 0x040000BB RID: 187 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x40000AC")] [SerializeField] private float m_AdditionalLightShadowDepthBias; // Token: 0x040000BC RID: 188 [FieldOffset(Offset = "0xC4")] [Token(Token = "0x40000AD")] [SerializeField] private float m_AdditionalLightShadowNormalBias; // Token: 0x040000BD RID: 189 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x40000AE")] [SerializeField] private float m_AdditionalLightShadowSampleBias; // Token: 0x040000BE RID: 190 [FieldOffset(Offset = "0xCC")] [Token(Token = "0x40000AF")] [SerializeField] private bool m_SoftShadowsSupported; // Token: 0x040000BF RID: 191 [FieldOffset(Offset = "0xCD")] [Token(Token = "0x40000B0")] [SerializeField] private bool m_UseSRPBatcher; // Token: 0x040000C0 RID: 192 [FieldOffset(Offset = "0xCE")] [Token(Token = "0x40000B1")] [SerializeField] private bool m_SupportsDynamicBatching; // Token: 0x040000C1 RID: 193 [FieldOffset(Offset = "0xCF")] [Token(Token = "0x40000B2")] [SerializeField] private bool m_MixedLightingSupported; // Token: 0x040000C2 RID: 194 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x40000B3")] [SerializeField] private PipelineDebugLevel m_DebugLevel; // Token: 0x040000C3 RID: 195 [FieldOffset(Offset = "0xD4")] [Token(Token = "0x40000B4")] [SerializeField] private PostProcessingFeatureSet m_PostProcessingFeatureSet; // Token: 0x040000C4 RID: 196 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x40000B5")] [SerializeField] private ColorGradingMode m_ColorGradingMode; // Token: 0x040000C5 RID: 197 [FieldOffset(Offset = "0xDC")] [Token(Token = "0x40000B6")] [SerializeField] private int m_ColorGradingLutSize; // Token: 0x040000C6 RID: 198 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x40000B7")] [SerializeField] private ShadowQuality m_ShadowType; // Token: 0x040000C7 RID: 199 [FieldOffset(Offset = "0xE4")] [Token(Token = "0x40000B8")] [SerializeField] private bool m_LocalShadowsSupported; // Token: 0x040000C8 RID: 200 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x40000B9")] [SerializeField] private ShadowResolution m_LocalShadowsAtlasResolution; // Token: 0x040000C9 RID: 201 [FieldOffset(Offset = "0xEC")] [Token(Token = "0x40000BA")] [SerializeField] private int m_MaxPixelLights; // Token: 0x040000CA RID: 202 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x40000BB")] [SerializeField] private ShadowResolution m_ShadowAtlasResolution; // Token: 0x040000CB RID: 203 [FieldOffset(Offset = "0xF4")] [Token(Token = "0x40000BC")] [SerializeField] private ShaderVariantLogLevel m_ShaderVariantLogLevel; // Token: 0x040000CC RID: 204 [Token(Token = "0x40000BD")] public const int k_MinLutSize = 16; // Token: 0x040000CD RID: 205 [Token(Token = "0x40000BE")] public const int k_MaxLutSize = 65; } }