using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000051 RID: 81 [Token(Token = "0x200004B")] [VolumeComponentMenu("Post-processing/Vignette")] [Serializable] public sealed class Vignette : VolumeComponent, IPostProcessComponent { // Token: 0x0600010C RID: 268 RVA: 0x00002C58 File Offset: 0x00000E58 [Token(Token = "0x6000104")] [Address(RVA = "0x11EAE50", Offset = "0x11E9E50", VA = "0x1811EAE50", Slot = "8")] public bool IsActive() { return default(bool); } // Token: 0x0600010D RID: 269 RVA: 0x00002C70 File Offset: 0x00000E70 [Token(Token = "0x6000105")] [Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "9")] public bool IsTileCompatible() { return default(bool); } // Token: 0x0600010E RID: 270 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000106")] [Address(RVA = "0x11EAE80", Offset = "0x11E9E80", VA = "0x1811EAE80")] public Vignette() { } // Token: 0x0400019F RID: 415 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400017B")] [Tooltip("Vignette color.")] public ColorParameter color; // Token: 0x040001A0 RID: 416 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400017C")] [Tooltip("Sets the vignette center point (screen center is [0.5,0.5]).")] public Vector2Parameter center; // Token: 0x040001A1 RID: 417 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400017D")] [Tooltip("Amount of vignetting on screen.")] public ClampedFloatParameter intensity; // Token: 0x040001A2 RID: 418 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400017E")] [Tooltip("Smoothness of the vignette borders.")] public ClampedFloatParameter smoothness; // Token: 0x040001A3 RID: 419 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400017F")] [Tooltip("Should the vignette be perfectly round or be dependent on the current aspect ratio?")] public BoolParameter rounded; } }