using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000012 RID: 18 [Token(Token = "0x2000010")] public enum WeaponDetailQualityLevel { // Token: 0x04000034 RID: 52 [Token(Token = "0x4000025")] Minimal, // Token: 0x04000035 RID: 53 [Token(Token = "0x4000026")] Reduced, // Token: 0x04000036 RID: 54 [Token(Token = "0x4000027")] Normal } }