using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000052 RID: 82 [Token(Token = "0x200004C")] [VolumeComponentMenu("Post-processing/White Balance")] [Serializable] public sealed class WhiteBalance : VolumeComponent, IPostProcessComponent { // Token: 0x0600010F RID: 271 RVA: 0x00002C88 File Offset: 0x00000E88 [Token(Token = "0x6000107")] [Address(RVA = "0x11EC6C0", Offset = "0x11EB6C0", VA = "0x1811EC6C0", Slot = "8")] public bool IsActive() { return default(bool); } // Token: 0x06000110 RID: 272 RVA: 0x00002CA0 File Offset: 0x00000EA0 [Token(Token = "0x6000108")] [Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "9")] public bool IsTileCompatible() { return default(bool); } // Token: 0x06000111 RID: 273 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000109")] [Address(RVA = "0x11EC730", Offset = "0x11EB730", VA = "0x1811EC730")] public WhiteBalance() { } // Token: 0x040001A4 RID: 420 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000180")] [Tooltip("Sets the white balance to a custom color temperature.")] public ClampedFloatParameter temperature; // Token: 0x040001A5 RID: 421 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000181")] [Tooltip("Sets the white balance to compensate for a green or magenta tint.")] public ClampedFloatParameter tint; } }