using System; using System.ComponentModel; using Cpp2IlInjected; namespace UnityEngine.ResourceManagement.ResourceProviders { // Token: 0x0200002F RID: 47 [Token(Token = "0x200002F")] [DisplayName] public class JsonAssetProvider : TextDataProvider { // Token: 0x06000128 RID: 296 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x6000128")] [Address(RVA = "0xFDC630", Offset = "0xFDB630", VA = "0x180FDC630", Slot = "19")] public override object Convert(Type type, string text) { return null; } // Token: 0x06000129 RID: 297 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000129")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public JsonAssetProvider() { } } }